# MatrixReward: Reward from Rubric Matrix for Open-Ended Generation

arXiv: https://arxiv.org/abs/2610.00389 · HTML: https://mlsanity.com/paper/2610.00389/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 32 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 27 of 27)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Understanding R1-Zero-Like Training: A Critical Perspective](https://mlsanity.com/paper/2503.20783/) (2025)
- [DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence](https://mlsanity.com/paper/2606.19348/) (2026)
- [Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluators](https://mlsanity.com/paper/2404.04475/) (2024)
- [AlpacaFarm: A Simulation Framework for Methods that Learn from Human Feedback](https://mlsanity.com/paper/2305.14387/) (2023)
- [From Crowdsourced Data to High-Quality Benchmarks: Arena-Hard and BenchBuilder Pipeline](https://mlsanity.com/paper/2406.11939/) (2024)
- [UltraFeedback: Boosting Language Models with Scaled AI Feedback](https://mlsanity.com/paper/2310.01377/) (2023)
- [Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domains](https://mlsanity.com/paper/2507.17746/) (2025)
- [WildBench: Benchmarking LLMs with Challenging Tasks from Real Users in the Wild](https://mlsanity.com/paper/2406.04770/) (2024)
- [GDPO: Group reward-Decoupled Normalization Policy Optimization for Multi-reward RL Optimization](https://mlsanity.com/paper/2601.05242/) (2026)
- [OpenRubrics: Towards Scalable Synthetic Rubric Generation for Reward Modeling and LLM Alignment](https://mlsanity.com/paper/2510.07743/) (2025)
- [WritingBench: A Comprehensive Benchmark for Generative Writing](https://mlsanity.com/paper/2503.05244/) (2025)
- [Chasing the Tail: Effective Rubric-based Reward Modeling for Large Language Model Post-Training](https://mlsanity.com/paper/2509.21500/) (2025)
- [Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric](https://mlsanity.com/paper/2602.14069/) (2026)
- [Pairwise or Pointwise? Evaluating Feedback Protocols for Bias in LLM-Based Evaluation](https://mlsanity.com/paper/2504.14716/) (2025)
- [ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking](https://mlsanity.com/paper/2601.06487/) (2026)
- [Not Every Rubric Teaches Equally: Policy-Aware Rubric Rewards for RLVR](https://mlsanity.com/paper/2605.20164/) (2026)
- [Tournament-GRPO: Group-Wise Tournament Rewards for Reinforcement Learning in Open-Ended Long-Form Generation](https://mlsanity.com/paper/2605.26958/) (2026)
- [GOPO: Policy Optimization using Ranked Rewards](https://mlsanity.com/paper/2602.03876/) (2026)
- [SAW: Stage-Aware Dynamic Weighting for Multi-Objective Reinforcement Learning in Large Language Models](https://mlsanity.com/paper/2606.07705/) (2026)
- [GD2PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization](https://mlsanity.com/paper/2606.16771/) (2026)
- [RRC: Unlocking Generative Reward Models in LLM Reinforcement Learning via Ranking-Based Reward Construction](https://mlsanity.com/paper/2608.06310/) (2026)
- [Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization](https://mlsanity.com/paper/2608.16072/) (2026)
- [Uncovering and Mitigating Aggregation-Induced Reward Hacking in Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2609.00213/) (2026)

## Abstract (arXiv)

Open-ended query generation lacks standard answers, thus necessitating an effective reward mechanism. Pointwise scoring rubrics provide limited information about the relative quality of sample answers under the same prompt; merging multiple rubric judgments into a single score may also mask the differences between these answers. We propose MatrixReward, which constructs rewards from a rollout-by-rubric win-rate matrix obtained by comparing every pair of sampled responses under each rubric. The spread of each matrix column captures how strongly that rubric distinguishes the current rollouts, while correlations between columns reveal rubric repetition; together, these statistics yield data-dependent rubric weights. We combine these weights with the prior weights of rubrics. After column normalization and weighting, the observed per-rubric maxima and minima define positive and negative ideal profiles. Each rollout's distances to these two ideals determine its relative-closeness quality reward. Evaluated using Qwen3-8B on four open-ended query-answering benchmarks, MatrixReward achieves an average score of 63.02, outperforming the strongest baseline by approximately 2.0%. These results support the idea that matrices derived from relative comparisons can be used to construct rewards more reasonably for open-ended generative reinforcement learning.
