# DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians

arXiv: https://arxiv.org/abs/2610.00040 · HTML: https://mlsanity.com/paper/2610.00040/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding](https://mlsanity.com/paper/2401.01970/) (2024)
- [FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping](https://mlsanity.com/paper/2406.01916/) (2024)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [ViewSRD: 3D Visual Grounding via Structured Multi-View Decomposition](https://mlsanity.com/paper/2507.11261/) (2025)
- [MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression Segmentation](https://mlsanity.com/paper/2601.06874/) (2026)
- [World Reconstruction From Inconsistent Views](https://mlsanity.com/paper/2603.16736/) (2026)
- [ReLaGS: Relational Language Gaussian Splatting](https://mlsanity.com/paper/2603.17605/) (2026)
- [Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval](https://mlsanity.com/paper/2509.15871/) (2025)
- [3D Segmentation Using Viewpoint-Dependent Spatial Relationships](https://mlsanity.com/paper/2605.15708/) (2026)

## Abstract (arXiv)

Recent advances in 3D Gaussian Splatting have enabled open-vocabulary and referring segmentation by distilling semantic knowledge from 2D foundation models into 3D representations. However, existing referring fields embed language features in a globally view-invariant space, making them fundamentally unable to resolve observer-centric spatial relations (e.g., "to the left of") that depend on camera pose. We propose DSSR-3D, an inference-time framework for view-dependent referring segmentation on continuous 3D Gaussian fields, formalized as two interfaces - pose-invariant semantic localization and pose-conditioned spatial reasoning - such that any pair of functions satisfying these constraints yields a valid instantiation, requiring no retraining of the underlying semantic field and no reliance on discrete geometric proxies such as bounding boxes. We instantiate the two interfaces with a temperature-sharpened softmax localization mechanism and a projection-based directional scoring function, fused via a lightweight, training-free step, and show they transfer zero-shot to structurally distinct semantic fields without adaptation. We further propose ViewRef-GS, a benchmark isolating view-dependent segmentation on 3D Gaussian fields, evaluated jointly with an augmented Ref-LERF to provide a comprehensive testbed for viewpoint-dependent spatial grounding. Experiments show consistent gains over existing 3DGS-based referring methods, with no additional training beyond the base semantic field
