# AssemblyWorld: Rethinking 3D Assembly with General-Purpose Agents

arXiv: https://arxiv.org/abs/2609.40353 · HTML: https://mlsanity.com/paper/2609.40353/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 37 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 30 of 35)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation](https://mlsanity.com/paper/2409.01652/) (2024)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [Generative 3D Part Assembly via Dynamic Graph Learning](https://mlsanity.com/paper/2006.07793/) (2020)
- [Learning 3D Part Assembly from a Single Image](https://mlsanity.com/paper/2003.09754/) (2020)
- [Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning](https://mlsanity.com/paper/2601.11109/) (2026)
- [Breaking Bad: A Dataset for Geometric Fracture and Reassembly](https://mlsanity.com/paper/2210.11463/) (2022)
- [RGL-NET: A Recurrent Graph Learning framework for Progressive Part Assembly](https://mlsanity.com/paper/2107.12859/) (2021)
- [Jigsaw: Learning to Assemble Multiple Fractured Objects](https://mlsanity.com/paper/2305.17975/) (2023)
- [IKEA-Manual: Seeing Shape Assembly Step by Step](https://mlsanity.com/paper/2302.01881/) (2023)
- [Category-Level Multi-Part Multi-Joint 3D Shape Assembly](https://mlsanity.com/paper/2303.06163/) (2023)
- [3D Part Assembly Generation with Instance Encoded Transformer](https://mlsanity.com/paper/2207.01779/) (2022)
- [Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing](https://mlsanity.com/paper/2402.17464/) (2024)
- [Fantastic Breaks: A Dataset of Paired 3D Scans of Real-World Broken Objects and Their Complete Counterparts](https://mlsanity.com/paper/2303.14152/) (2023)
- [PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify](https://mlsanity.com/paper/2406.00259/) (2024)
- [Scalable Geometric Fracture Assembly via Co-creation Space among Assemblers](https://mlsanity.com/paper/2312.12340/) (2023)
- [Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models](https://mlsanity.com/paper/2502.10090/) (2025)
- [Rectified Point Flow: Generic Point Cloud Pose Estimation](https://mlsanity.com/paper/2506.05282/) (2025)
- [GARF: Learning Generalizable 3D Reassembly for Real-World Fractures](https://mlsanity.com/paper/2504.05400/) (2025)
- [Two by Two: Learning Multi-Task Pairwise Objects Assembly for Generalizable Robot Manipulation](https://mlsanity.com/paper/2504.06961/) (2025)
- [Score-PA: Score-based 3D Part Assembly](https://mlsanity.com/paper/2309.04220/) (2023)
- [SPAFormer: Sequential 3D Part Assembly with Transformers](https://mlsanity.com/paper/2403.05874/) (2024)
- [Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion](https://mlsanity.com/paper/2506.17074/) (2025)
- [Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models](https://mlsanity.com/paper/2606.02580/) (2026)
- [Manual-PA: Learning 3D Part Assembly from Instruction Diagrams](https://mlsanity.com/paper/2411.18011/) (2024)

## Abstract (arXiv)

The task of 3D assembly requires translating an understanding of parts and their relationships into precise spatial arrangements. Can pretrained general-purpose agents assemble objects through visual interaction without additional assembly-specific fine-tuning? To investigate this question, we introduce AssemblyWorld, an interactive 3D environment in which agents inspect rendered views and manipulate supplied rigid parts, guided by images or assembly manuals when available. Agents perceive part geometry through 2D views rather than direct access to mesh vertices or faces, while their resulting assemblies are evaluated geometrically. Building on this environment, we construct AssemblyWorldBench, comprising 100 assembly tasks across 80 objects spanning furniture, industrial assembly, and fracture reassembly. Evaluating eight agent systems reveals substantial differences in their capabilities. The strongest system achieves 80.9% part accuracy but 59.4% complete-assembly success. The evaluated open-source systems lag substantially behind their stronger closed-source peers in both execution reliability and assembly accuracy. Analyses of visual references, interaction trajectories, and failures show how agents revise assemblies while leaving residual positioning errors. AssemblyWorld provides a common setting for both assessing the capabilities of interactive assembly agents and characterizing the gap between approximate structure recovery and precise reconstruction.
