# GLARE: Generating Listening Heads with Appropriate Reactions

arXiv: https://arxiv.org/abs/2609.40317 · HTML: https://mlsanity.com/paper/2609.40317/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 30 of 33)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Qwen2-Audio Technical Report](https://mlsanity.com/paper/2407.10759/) (2024)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [Challenges in Representation Learning: A report on three machine learning contests](https://mlsanity.com/paper/1307.0414/) (2013)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [Emotion Recognition from Speech Using Wav2vec 2.0 Embeddings](https://mlsanity.com/paper/2104.03502/) (2021)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Powerset multi-class cross entropy loss for neural speaker diarization](https://mlsanity.com/paper/2310.13025/) (2023)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [Asteroid: the PyTorch-based audio source separation toolkit for researchers](https://mlsanity.com/paper/2005.04132/) (2020)
- [Can Language Models Learn to Listen?](https://mlsanity.com/paper/2308.10897/) (2023)
- [FLOAT: Generative Motion Latent Flow Matching for Audio-driven Talking Portrait](https://mlsanity.com/paper/2412.01064/) (2024)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset](https://mlsanity.com/paper/2506.22554/) (2025)
- [Affective Faces for Goal-Driven Dyadic Communication](https://mlsanity.com/paper/2301.10939/) (2023)
- [Py-Feat: Python Facial Expression Analysis Toolbox](https://mlsanity.com/paper/2104.03509/) (2021)
- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation](https://mlsanity.com/paper/2507.09862/) (2025)
- [CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer](https://mlsanity.com/paper/2311.06443/) (2023)
- [Multiple Appropriate Facial Reaction Generation in Dyadic Interaction Settings: What, Why and How?](https://mlsanity.com/paper/2302.06514/) (2023)
- [REACT 2024: the Second Multiple Appropriate Facial Reaction Generation Challenge](https://mlsanity.com/paper/2401.05166/) (2024)

## Abstract (arXiv)

While talking head generation has advanced rapidly, generating natural listener behavior in dyadic conversations, which know when to react, how to react, and with what type of response, remains underexplored. Existing dyadic datasets lack fine-grained listener reaction annotations, and prevailing evaluation metrics inherited from talking-head and video generation measure visual realism rather than whether a listener reacted appropriately. We address these gaps along three aspects. First, we curate a listening-head-specific dataset built from RealTalk and Seamless Interaction, comprising approximately 147 hours of paired speaker-listener videos with 64,557 event-level reaction annotations across six categories: nodding, head shaking, smiling, laughing, frowning, and surprised. Second, we introduce an audio-driven baseline built on a flow-matching transformer, namely GLARE, with prosody conditioning derived from Qwen2-Audio and a temporal reaction loss that explicitly supervises frame-wise reactions. Third, we propose a reaction-oriented evaluation protocol that jointly measures reaction occurrence (R-F1), temporal alignment (R-tIoU), asymmetric temporal deviation (R-ATD), and reaction-region visual quality (R-FID), giving a more behaviorally grounded assessment than visual-quality-only metrics. Experiment results show consistent gains over prior listening-head methods in both visual fidelity and reaction-level metrics, suggesting that reaction-aware data, modeling, and evaluation are critical for natural listening behavior.
