# cua-speedrun: Standardized Benchmarking of the Speed of Computer-Use Agents

arXiv: https://arxiv.org/abs/2609.40284 · HTML: https://mlsanity.com/paper/2609.40284/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 35 of its 44 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 35)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [GLM-5: from Vibe Coding to Agentic Engineering](https://mlsanity.com/paper/2602.15763/) (2026)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [tinyBenchmarks: evaluating LLMs with fewer examples](https://mlsanity.com/paper/2402.14992/) (2024)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)
- [Kimi K3: Open Frontier Intelligence](https://mlsanity.com/paper/2607.24653/) (2026)
- [Holistic Agent Leaderboard: The Missing Infrastructure for AI Agent Evaluation](https://mlsanity.com/paper/2510.11977/) (2025)
- [Lost in Benchmarks? Rethinking Large Language Model Benchmarking with Item Response Theory](https://mlsanity.com/paper/2505.15055/) (2025)
- [OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks](https://mlsanity.com/paper/2606.29537/) (2026)
- [metabench -- A Sparse Benchmark of Reasoning and Knowledge in Large Language Models](https://mlsanity.com/paper/2407.12844/) (2024)
- [OSWorld-Human: Benchmarking the Efficiency of Computer-Use Agents](https://mlsanity.com/paper/2506.16042/) (2025)
- [WildClawBench: A Benchmark for Real-World, Long-Horizon Agent Evaluation](https://mlsanity.com/paper/2605.10912/) (2026)
- [ClawBench: Can AI Agents Complete Everyday Online Tasks?](https://mlsanity.com/paper/2604.08523/) (2026)
- [macOSWorld: A Multilingual Interactive Benchmark for GUI Agents](https://mlsanity.com/paper/2506.04135/) (2025)
- [Gym-Anything: Turn any Software into an Agent Environment](https://mlsanity.com/paper/2604.06126/) (2026)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [Odysseys: Benchmarking Web Agents on Realistic Long Horizon Tasks](https://mlsanity.com/paper/2604.24964/) (2026)
- [MolmoWeb: Open Visual Web Agent and Open Data for the Open Web](https://mlsanity.com/paper/2604.08516/) (2026)
- [SparseEval: Efficient Evaluation of Large Language Models by Sparse Optimization](https://mlsanity.com/paper/2602.07909/) (2026)
- [Qwen-CUA: Native Computer Use for (almost) Everything](https://mlsanity.com/paper/2608.02352/) (2026)
- [iOSWorld: A Benchmark for Personally Intelligent Phone Agents](https://mlsanity.com/paper/2606.09764/) (2026)

## Abstract (arXiv)

Computer use agents (CUAs), which use graphical user interfaces (GUIs) to complete tasks on a computer, have recently surpassed human performance on many standard benchmarks, including difficult long-horizon tasks. Their capabilities are undoubtedly impressive, however, a key barrier to the widespread adoption and deployment of CUAs remains their speed and cost. Progress towards faster yet capable CUAs requires reliable evaluation of their speed, but many CUA benchmarks currently face a reproducibility crisis. Benchmarks are based on complex infrastructure with varying machine and container configurations that confound the evaluation of the execution speed of CUAs. Towards addressing this gap, we propose cua-speedrun, which introduces standardized infrastructure and task sets, with a focus on evaluating the speed and efficiency of CUAs. cua-speedrun uses a uniform virtual machine setup and execution pipeline, along with a common agent interface that enables single-agent implementations to operate seamlessly across different benchmarks. Across four different CUA benchmarks, we evaluate how reasoning effort, agent harnesses, and environment latency affect performance, speed, and cost. We find no single model family is optimal for all three; none of the open-weight models are on the frontier, and also, unintuitively, for some models increasing the reasoning effort can speed up task completion, while faster environment input-output can slow down overall task completion time. We also demonstrate that we can effectively reduce the evaluation task set of most CUA benchmarks without degrading overall statistical power, allowing for more efficient benchmarking and comparison. We believe cua-speedrun will enable structured progress towards fast, efficient CUAs, unlocking new real-world use cases and applications. All code, infrastructure, and analysis are available at https://cuaspeedrun.com.
