# LOCI: Spatial Linear Memory for Streaming World Models

arXiv: https://arxiv.org/abs/2609.40222 · HTML: https://mlsanity.com/paper/2609.40222/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Efficient LLM inference and serving / [Fast autoregressive visual generation](https://mlsanity.com/inference/fast-autoregressive-visual-generation/)

## Builds on (most cited first, 30 of 34)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Gated Delta Networks: Improving Mamba2 with Delta Rule](https://mlsanity.com/paper/2412.06464/) (2024)
- [Parallelizing Linear Transformers with the Delta Rule over Sequence Length](https://mlsanity.com/paper/2406.06484/) (2024)
- [Kimi Linear: An Expressive, Efficient Attention Architecture](https://mlsanity.com/paper/2510.26692/) (2025)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [Cameras as Relative Positional Encoding](https://mlsanity.com/paper/2507.10496/) (2025)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation](https://mlsanity.com/paper/2605.25874/) (2026)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models](https://mlsanity.com/paper/2603.25716/) (2026)
- [WorldKV: Efficient World Memory with World Retrieval and Compression](https://mlsanity.com/paper/2605.22718/) (2026)
- [Wonder: Video World Model Done Better](https://mlsanity.com/paper/2607.26037/) (2026)
- [Addressable Memory for Video World Models](https://mlsanity.com/paper/2608.07408/) (2026)
- [Alaya-EVOKE: From Linear-Scaling Supervision to Endless World](https://mlsanity.com/paper/2608.13546/) (2026)
- [Geometry-Aware Implicit Memory for Video World Models](https://mlsanity.com/paper/2606.02436/) (2026)
- [Geometry-Aware Rotary Position Embedding for Consistent Video World Model](https://mlsanity.com/paper/2602.07854/) (2026)
- [SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models](https://mlsanity.com/paper/2609.02886/) (2026)
- [ReWorld: An Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2608.23565/) (2026)
- [Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation](https://mlsanity.com/paper/2605.16003/) (2026)
- [Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory](https://mlsanity.com/paper/2608.29910/) (2026)
- [Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation](https://mlsanity.com/paper/2604.10103/) (2026)
- [Compression and Retrieval: Implicit Memory Retrieval for Video World Models](https://mlsanity.com/paper/2606.23105/) (2026)
- [AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)](https://mlsanity.com/paper/2608.13492/) (2026)
- [Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion](https://mlsanity.com/paper/2608.26794/) (2026)
- [Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusion](https://mlsanity.com/paper/2605.16579/) (2026)
- [LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation](https://mlsanity.com/paper/2608.28460/) (2026)
- [RECAP-Forcing: Retaining Content Appearances for Long Video Generation](https://mlsanity.com/paper/2608.26671/) (2026)

## Abstract (arXiv)

When a camera revisits a previously observed region, a video world model should reproduce what was there before. This requires both remembering past observations and retrieving the right one for the current viewpoint. Key-value caches preserve visual detail but grow with video length; recurrent memory is compact but compresses history into a fixed-size state, so individual past observations are no longer directly accessible. We introduce LOCI, a hybrid spatial-memory architecture that keeps both representations. In half of the transformer blocks, main attention keeps a key-value cache of past observations; in the other half, it is restricted to the current chunk and complemented by a recurrent linear-attention memory whose reads and writes are conditioned on projective camera geometry, so viewpoint enters both memory addressing and stored content. Recurrent readouts flow into subsequent cache-backed blocks and supply their queries with accumulated scene context. On the public MIND memory benchmark and on held-out recorded trajectories, LOCI reproduces revisited content more faithfully than representative world models and a same-recipe full-softmax model; with full history, it lowers peak memory at equal length by about 30% relative to full softmax. With a bounded bank of retained observations, it streams long videos at constant memory and remains more faithful than full softmax under the same budget.
