# ECHO-G: Embodied Co-speech Humanoid mOtion Generation

arXiv: https://arxiv.org/abs/2609.39575 · HTML: https://mlsanity.com/paper/2609.39575/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 23 of its 26 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 23 of 23)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking](https://mlsanity.com/paper/2510.02252/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generation](https://mlsanity.com/paper/2401.04747/) (2024)
- [GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling](https://mlsanity.com/paper/2501.18898/) (2025)
- [TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control](https://mlsanity.com/paper/2602.07439/) (2026)
- [FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions](https://mlsanity.com/paper/2601.12799/) (2026)
- [HoloMotion-1 Technical Report](https://mlsanity.com/paper/2605.15336/) (2026)
- [Do You Have Freestyle? Expressive Humanoid Locomotion via Audio Control](https://mlsanity.com/paper/2512.23650/) (2025)
- [CoordSpeaker: Exploiting Gesture Captioning for Coordinated Caption-Empowered Co-Speech Gesture Generation](https://mlsanity.com/paper/2511.22863/) (2025)
- [PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generation](https://mlsanity.com/paper/2606.19935/) (2026)
- [RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction](https://mlsanity.com/paper/2608.28693/) (2026)
- [OMG: Omni-Modal Motion Generation for Generalist Humanoid Control](https://mlsanity.com/paper/2606.10340/) (2026)

## Abstract (arXiv)

Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-aligned acoustic features with token-level linguistic context, preserving their distinct granularities. Trained with rectified flow matching, it models one-to-many utterance-motion relationships directly in robot space. To support training and evaluation, we introduce a BEAT2-derived audio-text-robot dataset and a benchmark covering co-speech characteristics, robot-motion quality, and runtime efficiency. Comparative evaluation supports direct robot-space generation over the evaluated human-motion generation and retargeting pipelines, while modality ablations highlight the benefits of joint audio-text conditioning. We further demonstrate deployment on a physical humanoid robot. A complementary video-rating study also favors joint conditioning over the alternatives. The dataset and training, inference, and evaluation code are available through our project page.
