# Lens Flare Removal and Reconstruction

arXiv: https://arxiv.org/abs/2609.39527 · HTML: https://mlsanity.com/paper/2609.39527/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 38 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 15 of 15)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Uformer: A General U-Shaped Transformer for Image Restoration](https://mlsanity.com/paper/2106.03106/) (2021)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [Single Image Reflection Separation with Perceptual Losses](https://mlsanity.com/paper/1806.05376/) (2018)
- [SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting](https://mlsanity.com/paper/2406.20055/) (2024)
- [Flare7K: A Phenomenological Nighttime Flare Removal Dataset](https://mlsanity.com/paper/2210.06570/) (2022)
- [Flare7K++: Mixing Synthetic and Real Datasets for Nighttime Flare Removal and Beyond](https://mlsanity.com/paper/2306.04236/) (2023)
- [Nighttime Smartphone Reflective Flare Removal Using Optical Center Symmetry Prior](https://mlsanity.com/paper/2303.15046/) (2023)
- [Improving Lens Flare Removal with General Purpose Pipeline and Multiple Light Sources Recovery](https://mlsanity.com/paper/2308.16460/) (2023)
- [LightsOut: Diffusion-based Outpainting for Enhanced Lens Flare Removal](https://mlsanity.com/paper/2510.15868/) (2025)
- [TRASE: Tracking-free 4D Segmentation and Editing](https://mlsanity.com/paper/2411.19290/) (2024)

## Abstract (arXiv)

The presence of lens flares in images can significantly reduce the quality of downstream application results for tasks such as 3D scene reconstruction. This is because lens flares are a property of the camera imaging system, and not a part of the underlying scene being modeled. There are previous methods that tackle the removal of small flares focused around a light source. However, existing methods struggle with large flares, such as those that fill the entire image. In this work, we compile a novel dataset for large-flare removal, combining publicly available real-world data with a procedural generation pipeline. We fine-tune a diffusion-based model on our dataset to remove complex, large lens flares. On the other hand, lens flares remain effective artistic tools, widely used in the media. While there are ways to simulate 2D flares, representing and reconstructing lens flares consistently across multiple views has not yet been explored. To achieve this, we introduce a flare representation model that leverages the symmetry of lens flares about the camera's principal point. We propose a computational pipeline to jointly optimize this flare model and a Gaussian splatting model (3DGS). This enables the decomposition of a 3D scene into lens flares and the scene itself, using our flare-removal model. Because the reconstructed flare is explicit and re-renderable, it can be edited and transferred to novel images and new 3D scenes. We evaluate removal on an established benchmark and a new one for large reflective flares, quantify the flare/scene decomposition directly, and show that the pipeline is robust to errors in automatic light-source localization.
