# On the Complexity of Preference-Based Bandits

arXiv: https://arxiv.org/abs/2609.39351 · HTML: https://mlsanity.com/paper/2609.39351/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 47 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 29 of 29)

- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [On Information Gain and Regret Bounds in Gaussian Process Bandits](https://mlsanity.com/paper/2009.06966/) (2020)
- [Improved Optimistic Algorithms for Logistic Bandits](https://mlsanity.com/paper/2002.07530/) (2020)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Instance-Wise Minimax-Optimal Algorithms for Logistic Bandits](https://mlsanity.com/paper/2010.12642/) (2020)
- [Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizability](https://mlsanity.com/paper/2111.12306/) (2021)
- [Double Thompson Sampling for Dueling Bandits](https://mlsanity.com/paper/1604.07101/) (2016)
- [Jointly Efficient and Optimal Algorithms for Logistic Bandits](https://mlsanity.com/paper/2201.01985/) (2022)
- [Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Plays](https://mlsanity.com/paper/1506.00779/) (2015)
- [Stochastic Contextual Dueling Bandits under Linear Stochastic Transitivity Models](https://mlsanity.com/paper/2202.04593/) (2022)
- [A Unified Confidence Sequence for Generalized Linear Models, with Applications to Bandits](https://mlsanity.com/paper/2407.13977/) (2024)
- [Feel-Good Thompson Sampling for Contextual Dueling Bandits](https://mlsanity.com/paper/2404.06013/) (2024)
- [Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits](https://mlsanity.com/paper/2310.00968/) (2023)
- [Understanding the Eluder Dimension](https://mlsanity.com/paper/2104.06970/) (2021)
- [Maximum Selection and Ranking under Noisy Comparisons](https://mlsanity.com/paper/1705.05366/) (2017)
- [Principled Preferential Bayesian Optimization](https://mlsanity.com/paper/2402.05367/) (2024)
- [Dueling Bandits With Weak Regret](https://mlsanity.com/paper/1706.04304/) (2017)
- [Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems](https://mlsanity.com/paper/2307.12975/) (2023)
- [Factored Bandits](https://mlsanity.com/paper/1807.01488/) (2018)
- [Bandits with Preference Feedback: A Stackelberg Game Perspective](https://mlsanity.com/paper/2406.16745/) (2024)
- [Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds](https://mlsanity.com/paper/2505.23673/) (2025)
- [Eluder dimension: localise it!](https://mlsanity.com/paper/2601.09825/) (2026)
- [Near-continuous time Reinforcement Learning for continuous state-action spaces](https://mlsanity.com/paper/2309.02815/) (2023)

## Abstract (arXiv)

We study preference-based bandits with general reward function classes, where a learner sequentially selects pairs of arms and observes binary preference feedback governed by the Bradley--Terry model. This setting naturally arises in applications such as recommender systems, tournament ranking, and learning from human feedback, where relative preferences are easier to elicit than absolute rewards. The observation model inherits the logistic bandit challenge of handling the problem-dependent constant kappa, which accounts for the non-linearity of the link function and can grow arbitrarily large. Moreover, prior work has predominantly focused on linear or kernelized reward models, precluding the use of richer function classes. To address these limitations, we consider general reward function classes and introduce the locally sensitive eluder dimension, a novel complexity measure tailored to the logistic structure of preference feedback that yields fine-grained regret guarantees without unfavorable dependence on kappa. Building on this notion, we propose GINOP (Generic INformative OPtimism), an algorithm that constructs log-loss confidence sets and jointly selects arm pairs to balance optimism and informative exploration. We establish a first-order regret bound that, in contrast with what previous results suggest, demonstrates that learning with preference feedback is as statistically efficient as learning from direct reward observation. Finally, we corroborate our theoretical findings with empirical evaluations against competitive baselines.
