# MegaAvatar: Controllable Talking Avatar Generation

arXiv: https://arxiv.org/abs/2609.39273 · HTML: https://mlsanity.com/paper/2609.39273/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 20 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 19 of 19)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [WavLM: Large-Scale Self-Supervised Pre-Training for Full Stack Speech Processing](https://mlsanity.com/paper/2110.13900/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer](https://mlsanity.com/paper/2412.00733/) (2024)
- [UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation](https://mlsanity.com/paper/2406.01188/) (2024)
- [FantasyTalking: Realistic Talking Portrait Generation via Coherent Motion Synthesis](https://mlsanity.com/paper/2504.04842/) (2025)
- [HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animation](https://mlsanity.com/paper/2503.18860/) (2025)
- [GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling](https://mlsanity.com/paper/2501.18898/) (2025)
- [OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation](https://mlsanity.com/paper/2508.19209/) (2025)
- [SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation](https://mlsanity.com/paper/2507.09862/) (2025)
- [KlingAvatar 2.0 Technical Report](https://mlsanity.com/paper/2512.13313/) (2025)
- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [LongCat-Video-Avatar 1.5 Technical Report](https://mlsanity.com/paper/2605.26486/) (2026)

## Abstract (arXiv)

This report presents MegaAvatar, a controllable talking avatar generation framework built on top of the Wan2.2-TI2V-5B model. Compared with previous talking-avatar methods that mainly rely on audio or reference-image conditioning, we introduce additional SMPL-X-derived 3D guidance, enabling global control over body pose and head motion. Specifically, we render the driving SMPL-X sequence into dense mesh frames and encode them with a lightweight 3D convolutional encoder, whose outputs are injected into the latent tokens to provide overall motion control. Furthermore, we extend Wan2.2-TI2V-5B with additional audio and face cross-attention modules to enable fine-grained expression control and preserve the input identity, respectively. In addition, we implement an audio-to-SMPL-X model to predict an SMPL-X sequence conditioned on the reference image and input audio, allowing MegaAvatar to support audio-driven inference without user-provided SMPL-X frames. Experiments show that MegaAvatar achieves high-quality talking avatar generation with controllable body and head motion, speech-synchronized facial expressions, and consistent identity preservation. MegaAvatar also supports inference with flexible resolutions and video lengths. Codes, dataset, models will be avaliable in https://github.com/Jeoyal/MegaAvatar
