# Loop-Free Inverse Reinforcement Learning via Sequential Value Recovery with Q-Score Matching

arXiv: https://arxiv.org/abs/2609.38955 · HTML: https://mlsanity.com/paper/2609.38955/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 41 of its 49 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)
- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 41)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [Sobolev Training for Neural Networks](https://mlsanity.com/paper/1706.04859/) (2017)
- [Learning a Diffusion Model Policy from Rewards via Q-Score Matching](https://mlsanity.com/paper/2312.11752/) (2023)
- [Extreme Q-Learning: MaxEnt RL without Entropy](https://mlsanity.com/paper/2301.02328/) (2023)
- [Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gap](https://mlsanity.com/paper/2103.03236/) (2021)
- [The Ingredients for Robotic Diffusion Transformers](https://mlsanity.com/paper/2410.10088/) (2024)
- [What Matters for Adversarial Imitation Learning?](https://mlsanity.com/paper/2106.00672/) (2021)
- [From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following](https://mlsanity.com/paper/1902.07742/) (2019)
- [Diffusion Reward: Learning Rewards via Conditional Video Diffusion](https://mlsanity.com/paper/2312.14134/) (2023)
- [Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time Guarantees](https://mlsanity.com/paper/2210.01808/) (2022)
- [Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised Learning](https://mlsanity.com/paper/2307.01849/) (2023)
- [Diffusion Model-Augmented Behavioral Cloning](https://mlsanity.com/paper/2302.13335/) (2023)
- [Scaling Diffusion Policy in Transformer to 1 Billion Parameters for Robotic Manipulation](https://mlsanity.com/paper/2409.14411/) (2024)
- [Inverse Reinforcement Learning without Reinforcement Learning](https://mlsanity.com/paper/2303.14623/) (2023)
- [Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Driving](https://mlsanity.com/paper/2006.13704/) (2020)
- [Hybrid Inverse Reinforcement Learning](https://mlsanity.com/paper/2402.08848/) (2024)
- [LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learning](https://mlsanity.com/paper/2303.00599/) (2023)

## Abstract (arXiv)

Inverse Reinforcement Learning (IRL) aims to recover a reward function that explains expert demonstrations. Existing IRL methods typically rely on a bi-level optimization procedure that alternates between reward learning and policy optimization, leading to substantial computational burden and training instability. In this work, we introduce a different route that eliminates policy optimization entirely by leveraging diffusion policies. Our key insight is that a diffusion policy encodes the action-gradient structure of the optimal soft Q function, enabling reward learning to be cast as a sequence of value recovery problems, thereby allowing us to bypass reward-policy loops inherent in prior IRL methods. Specifically, our method proceeds in three stages: (I) recovering the optimal soft Q function via action-gradient matching and estimating the corresponding soft value function (LogSumExp of Q values) in a way inspired by Gumbel regression; (II) calibrating these soft values by inferring a state-dependent offset; (III) extracting the reward by enforcing Bellman consistency. This leads to Loop-Free Inverse Reinforcement Learning (LFIRL), a fully offline algorithm that operates in a simple, loop-free, and sequential manner. LFIRL is simple to implement and significantly improves training efficiency while maintaining strong reward recovery performance. Empirically, across Maze, Franka Kitchen, Adroit Hand Pen, and Push-T benchmarks, LFIRL achieves 2-3x speedup over the fastest baselines, while matching or surpassing state-of-the-art methods in reward recovery quality.
