# FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation

arXiv: https://arxiv.org/abs/2609.38839 · HTML: https://mlsanity.com/paper/2609.38839/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 34 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 30 of 30)

- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [M-LLM Based Video Frame Selection for Efficient Video Understanding](https://mlsanity.com/paper/2502.19680/) (2025)
- [Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout](https://mlsanity.com/paper/2511.20649/) (2025)
- [Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression](https://mlsanity.com/paper/2512.05081/) (2025)
- [Yume-1.5: A Text-Controlled Interactive World Generation Model](https://mlsanity.com/paper/2512.22096/) (2025)
- [Frame-Voyager: Learning to Query Frames for Video Large Language Models](https://mlsanity.com/paper/2410.03226/) (2024)
- [MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives](https://mlsanity.com/paper/2512.14699/) (2025)
- [StoryMem: Multi-shot Long Video Storytelling with Memory](https://mlsanity.com/paper/2512.19539/) (2025)
- [OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory](https://mlsanity.com/paper/2512.07802/) (2025)
- [LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation](https://mlsanity.com/paper/2605.18739/) (2026)
- [ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling](https://mlsanity.com/paper/2603.25746/) (2026)
- [Past- and Future-Informed KV Cache Policy with Salience Estimation in Autoregressive Video Diffusion](https://mlsanity.com/paper/2601.21896/) (2026)
- [LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation](https://mlsanity.com/paper/2606.02553/) (2026)
- [Dual Latent Memory for Visual Multi-agent System](https://mlsanity.com/paper/2602.00471/) (2026)
- [SkillGraph: Self-Evolving Multi-Agent Collaboration with Multimodal Graph Topology](https://mlsanity.com/paper/2604.17503/) (2026)
- [Future Forcing: Future-aware Training-free KV Cache Policy for Autoregressive Video Generation](https://mlsanity.com/paper/2605.30083/) (2026)
- [Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation](https://mlsanity.com/paper/2606.18960/) (2026)
- [FrameOracle: Learning What to See and How Much to See in Videos](https://mlsanity.com/paper/2510.03584/) (2025)
- [FeRA: Frequency-Energy Constrained Routing for Effective Diffusion Adaptation Fine-Tuning](https://mlsanity.com/paper/2511.17979/) (2025)
- [DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation](https://mlsanity.com/paper/2605.21028/) (2026)
- [EgoLCD: Egocentric Video Generation with Long Context Diffusion](https://mlsanity.com/paper/2512.04515/) (2025)
- [Memento: Reconstruct to Remember for Consistent Long Video Generation](https://mlsanity.com/paper/2606.14667/) (2026)
- [LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation](https://mlsanity.com/paper/2608.28460/) (2026)
- [SPOT-E: Test-Time Entropy Shaping with Visual Spotlights for Frozen VLMs](https://mlsanity.com/paper/2606.20244/) (2026)

## Abstract (arXiv)

Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.
