# Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation

arXiv: https://arxiv.org/abs/2609.38748 · HTML: https://mlsanity.com/paper/2609.38748/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 43 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 30 of 41)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation](https://mlsanity.com/paper/2212.09478/) (2022)
- [Seedance 2.0: Advancing Video Generation for World Complexity](https://mlsanity.com/paper/2604.14148/) (2026)
- [Meta Audiobox Aesthetics: Unified Automatic Quality Assessment for Speech, Music, and Sound](https://mlsanity.com/paper/2502.05139/) (2025)
- [Synchformer: Efficient Synchronization from Sparse Cues](https://mlsanity.com/paper/2401.16423/) (2024)
- [JavisDiT: Joint Audio-Video Diffusion Transformer with Hierarchical Spatio-Temporal Prior Synchronization](https://mlsanity.com/paper/2503.23377/) (2025)
- [Ovi: Twin Backbone Cross-Modal Fusion for Audio-Video Generation](https://mlsanity.com/paper/2510.01284/) (2025)
- [OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generation](https://mlsanity.com/paper/2412.00115/) (2024)
- [AllTracker: Efficient Dense Point Tracking at High Resolution](https://mlsanity.com/paper/2506.07310/) (2025)
- [gpuRIR: A Python Library for Room Impulse Response Simulation with GPU Acceleration](https://mlsanity.com/paper/1810.11359/) (2018)
- [MOVA: Towards Scalable and Synchronized Video-Audio Generation](https://mlsanity.com/paper/2602.08794/) (2026)
- [AV-DiT: Efficient Audio-Visual Diffusion Transformer for Joint Audio and Video Generation](https://mlsanity.com/paper/2406.07686/) (2024)
- [UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions](https://mlsanity.com/paper/2511.03334/) (2025)
- [BAT: Learning to Reason about Spatial Sounds with Large Language Models](https://mlsanity.com/paper/2402.01591/) (2024)
- [Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation](https://mlsanity.com/paper/2410.10676/) (2024)
- [Harmony: Harmonizing Audio and Video Generation through Cross-Task Synergy](https://mlsanity.com/paper/2511.21579/) (2025)
- [AVGen-Bench: A Task-Driven Benchmark for Multi-Granular Evaluation of Text-to-Audio-Video Generation](https://mlsanity.com/paper/2604.08540/) (2026)
- [DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generation](https://mlsanity.com/paper/2602.12160/) (2026)
- [Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation](https://mlsanity.com/paper/2604.23632/) (2026)
- [Hearing Anything Anywhere](https://mlsanity.com/paper/2406.07532/) (2024)
- [ViSAGe: Video-to-Spatial Audio Generation](https://mlsanity.com/paper/2506.12199/) (2025)
- [SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound](https://mlsanity.com/paper/2406.06612/) (2024)

## Abstract (arXiv)

Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.
