# Conditional Generation of Creative Chess Puzzles with Diffusion Models

arXiv: https://arxiv.org/abs/2609.38577 · HTML: https://mlsanity.com/paper/2609.38577/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 23 of its 35 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Large Language Diffusion Models](https://mlsanity.com/paper/2502.09992/) (2025)
- [Simplified and Generalized Masked Diffusion for Discrete Data](https://mlsanity.com/paper/2406.04329/) (2024)
- [Dream 7B: Diffusion Large Language Models](https://mlsanity.com/paper/2508.15487/) (2025)
- [DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16381/) (2023)
- [Fast-dLLM: Training-free Acceleration of Diffusion LLM by Enabling KV Cache and Parallel Decoding](https://mlsanity.com/paper/2505.22618/) (2025)
- [Block Diffusion: Interpolating Between Autoregressive and Diffusion Language Models](https://mlsanity.com/paper/2503.09573/) (2025)
- [Scaling up Masked Diffusion Models on Text](https://mlsanity.com/paper/2410.18514/) (2024)
- [d1: Scaling Reasoning in Diffusion Large Language Models via Reinforcement Learning](https://mlsanity.com/paper/2504.12216/) (2025)
- [Beyond Autoregression: Discrete Diffusion for Complex Reasoning and Planning](https://mlsanity.com/paper/2410.14157/) (2024)
- [Amortized Planning with Large-Scale Transformers: A Case Study on Chess](https://mlsanity.com/paper/2402.04494/) (2024)
- [Principled RL for Diffusion LLMs Emerges from a Sequence-Level Perspective](https://mlsanity.com/paper/2512.03759/) (2025)
- [Improving Reasoning for Diffusion Language Models via Group Diffusion Policy Optimization](https://mlsanity.com/paper/2510.08554/) (2025)
- [d2: Improving Reasoning in Diffusion Language Models via Trajectory Likelihood Estimation](https://mlsanity.com/paper/2509.21474/) (2025)
- [Generating Creative Chess Puzzles](https://mlsanity.com/paper/2510.23881/) (2025)
- [Evaluating In Silico Creativity: An Expert Review of AI Chess Compositions](https://mlsanity.com/paper/2510.23772/) (2025)
- [Characterizing Memorization in Diffusion Language Models: Generalized Extraction and Sampling Effects](https://mlsanity.com/paper/2603.02333/) (2026)
- [Evolution & Foundation: AI Shares Creative Control](https://mlsanity.com/paper/2606.16849/) (2026)
- [A Computer Composes A Fabled Problem: Four Knights vs. Queen](https://mlsanity.com/paper/1709.00931/) (2017)

## Abstract (arXiv)

While modern language models demonstrate impressive generative capabilities, they often struggle with constrained, counter-intuitive creative tasks. To address this limitation, we explore chess puzzle generation as a rigorous testbed for computational creativity and reasoning, a domain where altering a single piece can invalidate an entire solution. We propose a novel approach for conditional generation of creative chess puzzles using masked diffusion models. Unlike previous methods, our non-directional diffusion approach allows for conditioning on specific tactical themes and partial board positions. We introduce a novel auxiliary task of simultaneous best-move prediction, which improves solution uniqueness by 11.6% and theme-conditioning accuracy by 2.5%. To further optimize solution uniqueness and theme conditioning, we establish a reinforcement learning framework adapted from Denoising Diffusion Policy Optimization (DDPO). This RL training increases the yield of unique and theme-matching positions by 89.1%. Finally, we release the first open-weights models (Appendix B) for chess puzzle generation, offering a new pathway for controllable, creative generation.
