# MUGEN: Interactive Panoramic World Exploration via Camera Control

arXiv: https://arxiv.org/abs/2609.38077 · HTML: https://mlsanity.com/paper/2609.38077/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 46 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Builds on (most cited first, 30 of 40)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [TransNet V2: An effective deep network architecture for fast shot transition detection](https://mlsanity.com/paper/2008.04838/) (2020)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [SpatialVID: A Large-Scale Video Dataset with Spatial Annotations](https://mlsanity.com/paper/2509.09676/) (2025)
- [Sekai: A Video Dataset towards World Exploration](https://mlsanity.com/paper/2506.15675/) (2025)
- [360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model](https://mlsanity.com/paper/2401.06578/) (2024)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [4K4DGen: Panoramic 4D Generation at 4K Resolution](https://mlsanity.com/paper/2406.13527/) (2024)
- [PanoDiffusion: 360-degree Panorama Outpainting via Diffusion](https://mlsanity.com/paper/2307.03177/) (2023)
- [Imagine360: Immersive 360 Video Generation from Perspective Anchor](https://mlsanity.com/paper/2412.03552/) (2024)
- [DynamicScaler: Seamless and Scalable Video Generation for Panoramic Scenes](https://mlsanity.com/paper/2412.11100/) (2024)
- [From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos](https://mlsanity.com/paper/2412.07770/) (2024)
- [PanoWan: Lifting Diffusion Video Generation Models to 360deg with Latitude/Longitude-aware Mechanisms](https://mlsanity.com/paper/2505.22016/) (2025)
- [GenEx: Generating an Explorable World](https://mlsanity.com/paper/2412.09624/) (2024)
- [PanoVOS: Bridging Non-panoramic and Panoramic Views with Transformer for Video Segmentation](https://mlsanity.com/paper/2309.12303/) (2023)
- [OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation](https://mlsanity.com/paper/2603.30045/) (2026)
- [VideoPanda: Video Panoramic Diffusion with Multi-view Attention](https://mlsanity.com/paper/2504.11389/) (2025)
- [360VOT: A New Benchmark Dataset for Omnidirectional Visual Object Tracking](https://mlsanity.com/paper/2307.14630/) (2023)
- [AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report](https://mlsanity.com/paper/2607.18367/) (2026)
- [CubeComposer: Spatio-Temporal Autoregressive 4K 360deg Video Generation from Perspective Video](https://mlsanity.com/paper/2603.04291/) (2026)
- [Conditional Panoramic Image Generation via Masked Autoregressive Modeling](https://mlsanity.com/paper/2505.16862/) (2025)

## Abstract (arXiv)

Interactive panoramic video generation aims to synthesize immersive 360textdegree videos that remain visually coherent while following user-specified camera trajectories during exploration. However, progress is limited by a coupled data-and-model gap: existing panoramic video datasets are often short, weakly annotated, or lack camera trajectories, while existing camera-controlled video generation models are designed for perspective videos and do not directly support panoramic geometry. In this paper, we introduce MUGEN and Wan360 to address these limitations. MUGEN is a large-scale real-world panoramic video dataset tailored to interactive 360-degree world exploration, comprising over 1,300 hours of at least 4K panoramic videos with rich semantic and geometric annotations. Built on MUGEN, we further present Wan360, a camera-controllable interactive panoramic video generation model. Panoramic videos are commonly represented by EquiRectangular Projection (ERP), which unfolds a spherical 360-degree view into a rectangular frame with cyclic longitude seams and pole distortions. To this end, Wan360 introduces three parameter-free ERP-aware components: periodic longitude RoPE for seam-consistent positional encoding, ERP-aware padding for reducing boundary artifacts, and random roll yaw for consistent learning. For camera control, Wan360 uses a panoramic Pl"ucker embedding that represents camera motion with ERP rays rather than perspective pinhole rays. Experiments show that MUGEN serves as a data foundation for panoramic world exploration, and that Wan360 enables high-quality, temporally coherent, camera-controllable 360-degree video generation.
