# Generative Interactions: Weaving Multiparty Human Motion with Bilevel Latent Dynamics

arXiv: https://arxiv.org/abs/2609.37708 · HTML: https://mlsanity.com/paper/2609.37708/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 69 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Builds on (most cited first, 30 of 39)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Variational Inference: A Review for Statisticians](https://mlsanity.com/paper/1601.00670/) (2016)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Improving Variational Inference with Inverse Autoregressive Flow](https://mlsanity.com/paper/1606.04934/) (2016)
- [NVAE: A Deep Hierarchical Variational Autoencoder](https://mlsanity.com/paper/2007.03898/) (2020)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Diffusion Autoencoders: Toward a Meaningful and Decodable Representation](https://mlsanity.com/paper/2111.15640/) (2021)
- [Conditional Neural Processes](https://mlsanity.com/paper/1807.01613/) (2018)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [Ladder Variational Autoencoders](https://mlsanity.com/paper/1602.02282/) (2016)
- [Neural Processes](https://mlsanity.com/paper/1807.01622/) (2018)
- [Attentive Neural Processes](https://mlsanity.com/paper/1901.05761/) (2019)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [Understanding How Dimension Reduction Tools Work: An Empirical Approach to Deciphering t-SNE, UMAP, TriMAP, and PaCMAP for Data Visualization](https://mlsanity.com/paper/2012.04456/) (2020)
- [DiffuseVAE: Efficient, Controllable and High-Fidelity Generation from Low-Dimensional Latents](https://mlsanity.com/paper/2201.00308/) (2022)
- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions](https://mlsanity.com/paper/2311.17057/) (2023)
- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [Sequential Neural Processes](https://mlsanity.com/paper/1906.10264/) (2019)
- [ReGenNet: Towards Human Action-Reaction Synthesis](https://mlsanity.com/paper/2403.11882/) (2024)
- [Temporal Difference Variational Auto-Encoder](https://mlsanity.com/paper/1806.03107/) (2018)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment](https://mlsanity.com/paper/2403.18811/) (2024)
- [ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis](https://mlsanity.com/paper/2403.17936/) (2024)
- [Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation](https://mlsanity.com/paper/2502.20370/) (2025)
- [WANDR: Intention-guided Human Motion Generation](https://mlsanity.com/paper/2404.15383/) (2024)
- [Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis](https://mlsanity.com/paper/2508.02106/) (2025)
- [Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset](https://mlsanity.com/paper/2510.16258/) (2025)

## Abstract (arXiv)

Human social behaviour is not a collection of independent motions, but a jointly organised process in which group dynamics and individual variation continuously shape one another. Yet existing social motion models often prioritise plausible trajectories while leaving interaction state implicit, limiting their ability to transfer across groups, tasks, and partial-observation regimes. To address this gap, we introduce Bilevel Representations for Agent Interaction Dynamics (BRAID), a hierarchical sequential latent-variable model for generative multi-person interaction. BRAID explicitly formulates social motion generation as a meta-transfer learning problem: shared interaction priors are learned across datasets and adapted through arbitrary context sets of observed people and joints. The model represents each scene through a group-level latent state that captures shared interaction dynamics and person-level latent states that capture individual behaviour conditioned on the evolving group context. This modelling choice enables coherent generation under full, sparse, or partial observations while exposing compact social-state vectors that can serve as an interface for downstream embodied-agent systems. We evaluate BRAID under a unified SMPL-based representation on social forecasting, tracking and in-filling, and response generation, using metrics that assess not only reconstruction accuracy but also realism, diversity, temporal alignment, and interpersonal coordination. We further analyse the hierarchical latent space, showing that it captures separable group- and individual-level structure.
