# Learning Social Navigation from Internet Videos in the Policy State Space

arXiv: https://arxiv.org/abs/2609.37476 · HTML: https://mlsanity.com/paper/2609.37476/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 35 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [BoT-SORT: Robust Associations Multi-Pedestrian Tracking](https://mlsanity.com/paper/2206.14651/) (2022)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation](https://mlsanity.com/paper/2203.15041/) (2022)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [The Marathon 2: A Navigation System](https://mlsanity.com/paper/2003.00368/) (2020)
- [SACSoN: Scalable Autonomous Control for Social Navigation](https://mlsanity.com/paper/2306.01874/) (2023)
- [Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph](https://mlsanity.com/paper/2203.01821/) (2022)
- [CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos](https://mlsanity.com/paper/2411.17820/) (2024)
- [DRL-VO: Learning to Navigate Through Crowded Dynamic Scenes Using Velocity Obstacles](https://mlsanity.com/paper/2301.06512/) (2023)
- [Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation](https://mlsanity.com/paper/2501.06693/) (2025)
- [LeLaN: Learning A Language-Conditioned Navigation Policy from In-the-Wild Videos](https://mlsanity.com/paper/2410.03603/) (2024)
- [Toward Human-Like Social Robot Navigation: A Large-Scale, Multi-Modal, Social Human Navigation Dataset](https://mlsanity.com/paper/2303.14880/) (2023)
- [SocNavBench: A Grounded Simulation Testing Framework for Evaluating Social Navigation](https://mlsanity.com/paper/2103.00047/) (2021)
- [HuNavSim: A ROS 2 Human Navigation Simulator for Benchmarking Human-Aware Robot Navigation](https://mlsanity.com/paper/2305.01303/) (2023)
- [EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device](https://mlsanity.com/paper/2509.17430/) (2025)
- [HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments](https://mlsanity.com/paper/2411.12150/) (2024)
- [GeNIE: A Generalizable Navigation System for In-the-Wild Environments](https://mlsanity.com/paper/2506.17960/) (2025)
- [UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos](https://mlsanity.com/paper/2510.15018/) (2025)
- [ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles](https://mlsanity.com/paper/2602.11575/) (2026)
- [Probable Object Location (POLo) Score Estimation for Efficient Object Goal Navigation](https://mlsanity.com/paper/2311.07992/) (2023)
- [CrowdSurfer: Sampling Optimization Augmented with Vector-Quantized Variational AutoEncoder for Dense Crowd Navigation](https://mlsanity.com/paper/2409.16011/) (2024)
- [Change-Robust Online Topological Memory for Long-Term Relocalization and Semantic Navigation](https://mlsanity.com/paper/2605.02227/) (2026)
- [VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision](https://mlsanity.com/paper/2606.18426/) (2026)
- [Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator](https://mlsanity.com/paper/2607.05765/) (2026)

## Abstract (arXiv)

Training robust social-navigation policies requires simulators with diverse scene layouts, terrain, and human motion, but constructing such environments and specifying pedestrian behavior is costly. We propose an efficient pipeline that converts ordinary monocular walking videos directly into closed-loop social-navigation training environments in the policy's state space. Our key observation is that local social navigation primarily depends on two types of information: where the robot can traverse and how nearby pedestrians move. We therefore represent the static scene as a metric traversability map, which can be rigidly transformed under counterfactual robot motion, while directly replaying the pedestrian trajectories recovered from the video over time. This abstraction allows us to define the forward dynamics directly in the policy's state space and efficiently simulate counterfactual robot states without reconstructing or rendering photorealistic observations. The resulting policy achieves 81.2% success in the independent Arena benchmark, compared with 75.0% for the strongest baseline, and succeeds in 19/20 real-robot trials without policy fine-tuning. Project page: https://jiaming.im/VideoSocNav
