# Looped Actor: Depth-Recurrent Reasoning Models for Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.37432 · HTML: https://mlsanity.com/paper/2609.37432/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 37 of its 46 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Training Large Language Models to Reason in a Continuous Latent Space](https://mlsanity.com/paper/2412.06769/) (2024)
- [Adaptive Computation Time for Recurrent Neural Networks](https://mlsanity.com/paper/1603.08983/) (2016)
- [Scaling up Test-Time Compute with Latent Reasoning: A Recurrent Depth Approach](https://mlsanity.com/paper/2502.05171/) (2025)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Reasoning with Latent Thoughts: On the Power of Looped Transformers](https://mlsanity.com/paper/2502.17416/) (2025)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Looped Transformers as Programmable Computers](https://mlsanity.com/paper/2301.13196/) (2023)
- [PonderNet: Learning to Ponder](https://mlsanity.com/paper/2107.05407/) (2021)
- [Scaling Latent Reasoning via Looped Language Models](https://mlsanity.com/paper/2510.25741/) (2025)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Looped Transformers are Better at Learning Learning Algorithms](https://mlsanity.com/paper/2311.12424/) (2023)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [ARC Prize 2024: Technical Report](https://mlsanity.com/paper/2412.04604/) (2024)
- [Looped Transformers for Length Generalization](https://mlsanity.com/paper/2409.15647/) (2024)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [An investigation of model-free planning](https://mlsanity.com/paper/1901.03559/) (2019)
- [Loop, Think, & Generalize: Implicit Reasoning in Recurrent-Depth Transformers](https://mlsanity.com/paper/2604.07822/) (2026)
- [Learning to Search with MCTSnets](https://mlsanity.com/paper/1802.04697/) (2018)
- [End-to-end Algorithm Synthesis with Recurrent Networks: Logical Extrapolation Without Overthinking](https://mlsanity.com/paper/2202.05826/) (2022)
- [Fixed-Point Reasoners: Stable and Adaptive Deep Looped Transformers](https://mlsanity.com/paper/2606.18206/) (2026)
- [Continuous Thought Machines](https://mlsanity.com/paper/2505.05522/) (2025)
- [Planning in a recurrent neural network that plays Sokoban](https://mlsanity.com/paper/2407.15421/) (2024)
- [Equilibrium Reasoners: Learning Attractors Enables Scalable Reasoning](https://mlsanity.com/paper/2605.21488/) (2026)

## Abstract (arXiv)

Looped reasoning models repeatedly apply a shared set of parameters, enabling more computation without increasing the model size. These models also support input-dependent computation by dynamically deciding when to stop looping. Motivated by the recent success of looped transformers in language modeling and reasoning, we investigate whether dynamic looping can similarly benefit sequential decision-making. We provide a complexity-theoretic motivation for this approach by showing that there exist Markov decision processes in which a state-adaptive policy achieves the optimal return with asymptotically less expected computation than any optimal fixed-runtime policy. To learn compute-adaptive policies in practice, we introduce Looped Actor, a transformer-based policy that repeatedly refines a latent representation toward a fixed point using a shared computational block. This allows the model to allocate computation adaptively by varying the number of loops based on the current state. We evaluate Looped Actor on 22 tasks across six environments, ranging from combinatorial puzzles to robotic manipulation and spanning online and offline reinforcement learning (RL) with discrete and continuous actions. Looped Actor matches or exceeds the performance of an untied baseline with 16× more parameters, with the largest gains in environments where action selection requires substantial multistep planning. For the Boxoban environment, we find that the computation allocation is structured: the number of loops increases with the number of remaining pushes and future optimal pushes become increasingly predictable from the latent state over successive loops. Together, these results highlight actor looping as a simple and efficient way to equip RL agents with adaptive computation and improve their planning capabilities. Code is available at https://github.com/camail-official/LoopedActor
