# BeatDance: Generating Beat-Consistent 3D Dance with Hierarchical Spatial-Temporal Modeling

arXiv: https://arxiv.org/abs/2609.37400 · HTML: https://mlsanity.com/paper/2609.37400/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 53 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Builds on (most cited first, 29 of 29)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [Adan: Adaptive Nesterov Momentum Algorithm for Faster Optimizing Deep Models](https://mlsanity.com/paper/2208.06677/) (2022)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [Motion Mamba: Efficient and Long Sequence Motion Generation](https://mlsanity.com/paper/2403.07487/) (2024)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration](https://mlsanity.com/paper/2304.02419/) (2023)
- [Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives](https://mlsanity.com/paper/2403.10518/) (2024)
- [Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment](https://mlsanity.com/paper/2403.18811/) (2024)
- [POPDG: Popular 3D Dance Generation with PopDanceSet](https://mlsanity.com/paper/2405.03178/) (2024)
- [Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns](https://mlsanity.com/paper/2410.20389/) (2024)
- [Bidirectional Autoregressive Diffusion Model for Dance Generation](https://mlsanity.com/paper/2402.04356/) (2024)
- [Human Interaction Recognition Framework based on Interacting Body Part Attention](https://mlsanity.com/paper/2101.08967/) (2021)
- [Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations](https://mlsanity.com/paper/2312.11442/) (2023)
- [DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptions](https://mlsanity.com/paper/2508.17342/) (2025)
- [Learning Disentangled Representations for Controllable Human Motion Prediction](https://mlsanity.com/paper/2207.01388/) (2022)
- [BVINet: Unlocking Blind Video Inpainting with Zero Annotations](https://mlsanity.com/paper/2502.01181/) (2025)
- [Music-to-Dance Generation with Optimal Transport](https://mlsanity.com/paper/2112.01806/) (2021)
- [Instruction-Driven 3D Facial Expression Generation and Transition](https://mlsanity.com/paper/2601.08179/) (2026)

## Abstract (arXiv)

Generating realistic 3D dance from music is a challenging task that requires accurate synchronization with musical rhythms while capturing the spatial complexity of human motion. Although existing methods can generate physically plausible dance motions, they often struggle to achieve precise alignment with music, such as the beat. To address this limitation, we propose a novel diffusion-based framework, BeatDance, with two components: 1) We present a Hierarchical Decoupled Attention (HDA) module, which first disentangles the learning of human pose and temporal dynamics. A hierarchical structure is then employed to capture both short-term and long-term dependencies, thereby enhancing spatial-temporal modeling. 2) We adopt cycle-consistent learning by introducing an auxiliary dance-to-music module. During training, discrepancies between the reconstructed and original music induce a stronger loss signal, effectively encouraging the consistency property between the music and dance motion. Extensive experimental results demonstrate that our proposed approach outperforms recent competitive methods on two benchmark datasets.
