# From Learner Behavior to Reusable Skills for Effective and Efficient Learner Simulation

arXiv: https://arxiv.org/abs/2609.37157 · HTML: https://mlsanity.com/paper/2609.37157/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 53 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Builds on (most cited first, 30 of 41)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [A Self-Attentive model for Knowledge Tracing](https://mlsanity.com/paper/1907.06837/) (2019)
- [Dynamic Key-Value Memory Networks for Knowledge Tracing](https://mlsanity.com/paper/1611.08108/) (2016)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [Simulating Classroom Education with LLM-Empowered Agents](https://mlsanity.com/paper/2406.19226/) (2024)
- [Reinforcement Learning for Self-Improving Agent with Skill Library](https://mlsanity.com/paper/2512.17102/) (2025)
- [SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization](https://mlsanity.com/paper/2604.02268/) (2026)
- [SkillX: Automatically Constructing Skill Knowledge Bases for Agents](https://mlsanity.com/paper/2604.04804/) (2026)
- [Generative Students: Using LLM-Simulated Student Profiles to Support Question Item Evaluation](https://mlsanity.com/paper/2405.11591/) (2024)
- [SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users](https://mlsanity.com/paper/2504.10157/) (2025)
- [EduAgent: Generative Student Agents in Learning](https://mlsanity.com/paper/2404.07963/) (2024)
- [Exploiting Cognitive Structure for Adaptive Learning](https://mlsanity.com/paper/1905.12470/) (2019)
- [Don't Overthink It: A Survey of Efficient R1-style Large Reasoning Models](https://mlsanity.com/paper/2508.02120/) (2025)
- [Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning](https://mlsanity.com/paper/2605.06130/) (2026)
- [Agent4Edu: Generating Learner Response Data by Generative Agents for Intelligent Education Systems](https://mlsanity.com/paper/2501.10332/) (2025)
- [SkillRevise: Improving LLM-Authored Agent Skills via Trace-Conditioned Skill Revision](https://mlsanity.com/paper/2606.01139/) (2026)
- [TeachTune: Reviewing Pedagogical Agents Against Diverse Student Profiles with Simulated Students](https://mlsanity.com/paper/2410.04078/) (2024)
- [SMART: Simulated Students Aligned with Item Response Theory for Question Difficulty Prediction](https://mlsanity.com/paper/2507.05129/) (2025)
- [Embracing Imperfection: Simulating Students with Diverse Cognitive Levels Using LLM-based Agents](https://mlsanity.com/paper/2505.19997/) (2025)
- [Simulated Students in Tutoring Dialogues: Substance or Illusion?](https://mlsanity.com/paper/2601.04025/) (2026)
- [Quality meets Diversity: A Model-Agnostic Framework for Computerized Adaptive Testing](https://mlsanity.com/paper/2101.05986/) (2021)
- [Classroom Simulacra: Building Contextual Student Generative Agents in Online Education for Learning Behavioral Simulation](https://mlsanity.com/paper/2502.02780/) (2025)
- [OdysSim: Building Foundation Models for Human Behavior Simulation](https://mlsanity.com/paper/2606.14199/) (2026)

## Abstract (arXiv)

Learner simulation aims to reproduce how a particular learner behaves on new tasks. Although Large Language Models (LLMs) can generate increasingly fine-grained learning behaviors, existing approaches often need to repeatedly process a growing interaction history to reconstruct the learner. This introduces additional context and inference costs and makes the acquired learner-specific simulation capability difficult to reuse across different LLMs. We therefore propose Learner2Skill, which externalizes the simulation capability acquired from historical interactions into a persistent and reusable Simulation Skill. The Skill captures the learner's current learning state and recurring response patterns, evolves as new real interactions arrive, and can be adapted to a new LLM through lightweight executor calibration without reconstructing the learner from scratch. Experiments show that Learner2Skill more faithfully reproduces fine-grained learner behavior while reducing overall token cost, and that the same constructed Skills can be effectively reused across different LLM executors.
