# TaoFlowForge: Progressive Native Mesh Generation via Cascaded Flow Matching

arXiv: https://arxiv.org/abs/2609.37139 · HTML: https://mlsanity.com/paper/2609.37139/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 40 of its 45 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 40)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understanding](https://mlsanity.com/paper/2212.05171/) (2022)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers](https://mlsanity.com/paper/2406.10163/) (2024)
- [Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Bias](https://mlsanity.com/paper/2101.07296/) (2021)
- [Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention](https://mlsanity.com/paper/2505.17412/) (2025)
- [MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization](https://mlsanity.com/paper/2408.02555/) (2024)
- [Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders](https://mlsanity.com/paper/2412.17808/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling](https://mlsanity.com/paper/2505.14521/) (2025)
- [EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation](https://mlsanity.com/paper/2409.18114/) (2024)
- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)
- [Scaling Mesh Generation via Compressive Tokenization](https://mlsanity.com/paper/2411.07025/) (2024)
- [PolyDiff: Generating 3D Polygonal Meshes with Diffusion Models](https://mlsanity.com/paper/2312.11417/) (2023)
- [DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning](https://mlsanity.com/paper/2503.15265/) (2025)

## Abstract (arXiv)

3D content generation technology has significantly advanced the work of designers, as well as the 3D printing and gaming industries. However, it remains difficult to produce lightweight, editable, and topologically clean artistic content that is directly production-ready. To achieve this, we present TaoFlowForge, an artistic mesh foundation model that generates production-ready meshes. Specifically, TaoFlowForge decomposes the mesh generation process into vertices generation and their connectivity prediction, i.e., edges. We formulate vertices generation as a two-stage coarse-to-fine process and incorporate several effective loss functions to further enhance its performance. In the connectivity prediction stage, we propose a simple yet effective method for estimating the connectivity affinity between vertices and additionally predict per-vertex normals, which determines the correct orientation of faces. Besides, we construct a large-scale dataset combining hand-crafted 3D assets with public high-quality topology datasets. Based on this, a carefully designed data curation pipeline is employed to filter the raw dataset, retaining only high-quality topology data for model training. Our model is trained on the combined dataset and tested on both out-of-distribution hand-crafted set of 3D assets and public datasets. Under image-conditioned generation, TaoFlowForge outperforms autoregressive methods and achieves state-of-the-art results among open-source mesh topology generators. We will release all the code and weights together with a portion of our test dataset.
