# Purlin: Separating Orchestration from the Datapath of Collectives

arXiv: https://arxiv.org/abs/2609.36954 · HTML: https://mlsanity.com/paper/2609.36954/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 58 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Builds on (most cited first, 18 of 18)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [SGLang: Efficient Execution of Structured Language Model Programs](https://mlsanity.com/paper/2312.07104/) (2023)
- [DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence](https://mlsanity.com/paper/2606.19348/) (2026)
- [DistServe: Disaggregating Prefill and Decoding for Goodput-optimized Large Language Model Serving](https://mlsanity.com/paper/2401.09670/) (2024)
- [Splitwise: Efficient generative LLM inference using phase splitting](https://mlsanity.com/paper/2311.18677/) (2023)
- [LoongServe: Efficiently Serving Long-Context Large Language Models with Elastic Sequence Parallelism](https://mlsanity.com/paper/2404.09526/) (2024)
- [TACCL: Guiding Collective Algorithm Synthesis using Communication Sketches](https://mlsanity.com/paper/2111.04867/) (2021)
- [Synthesizing Optimal Collective Algorithms](https://mlsanity.com/paper/2008.08708/) (2020)
- [Demystifying NCCL: An In-depth Analysis of GPU Communication Protocols and Algorithms](https://mlsanity.com/paper/2507.04786/) (2025)
- [MPK: A Compiler and Runtime for Mega-Kernelizing Tensor Programs](https://mlsanity.com/paper/2512.22219/) (2025)
- [FlashMoE: Fast Distributed MoE in a Single Kernel](https://mlsanity.com/paper/2506.04667/) (2025)
- [ParallelKittens: Systematic and Practical Simplification of Multi-GPU AI Kernels](https://mlsanity.com/paper/2511.13940/) (2025)
- [MSCCL++: Rethinking GPU Communication Abstractions for AI Inference](https://mlsanity.com/paper/2504.09014/) (2025)
- [An Extensible Software Transport Layer for GPU Networking](https://mlsanity.com/paper/2504.17307/) (2025)
- [CuTe Layout Representation and Algebra](https://mlsanity.com/paper/2603.02298/) (2026)
- [Demystifying NVSHMEM: A System-Level Analysis on Symmetric Memory and Device-Initiated Operations in GPU Communication](https://mlsanity.com/paper/2606.05951/) (2026)
- [Every Microsecond Matters: Achieving Near Speed-of-Light Latency in GPU Collectives](https://mlsanity.com/paper/2607.16100/) (2026)

## Abstract (arXiv)

Distributed inference depends on GPU collective communication that must keep pace with evolving hardware and specialized workloads. However, existing works often couple the semantics, orchestration (where and when data moves), and datapath (how data moves) of collective communication. This coupling makes it costly to adopt new hardware mechanisms and customize communication for applications. We present Purlin, a scale-up communication framework that separates these concerns. At the top of Purlin, we specify collectives as a naming of an input and output layout and a copy or reduction operation. In the middle, we introduce a shared orchestration protocol, Stage, Notify, And Consume (SNAC), which derives coordination from these specifications. Below SNAC sits a hardware-specific datapath we call Atom, which implements two key data movement primitives for collectives: copy and reduce. This separation lets us customize collectives and adopt new hardware mechanisms while reusing orchestration via SNAC. We evaluate Purlin on A100, H200, and B200 GPUs. Across seven collectives, Purlin achieves latency speedups of up to 5.14x and bandwidth improvements of up to 4.50x over baselines. Integrated into SGLang, Purlin improves offline LLM serving throughput and interactivity by 1.13x on average and up to 1.37x over baselines. For online LLM inference, Purlin improves interactivity by 1.26x on average and up to 2.85x, with the largest gain occurring under overload. For diffusion image generation, Purlin reduces end-to-end latency by up to 1.13x.
