# PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval

arXiv: https://arxiv.org/abs/2609.36923 · HTML: https://mlsanity.com/paper/2609.36923/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 26 of 26)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [Magma: A Foundation Model for Multimodal AI Agents](https://mlsanity.com/paper/2502.13130/) (2025)
- [AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials](https://mlsanity.com/paper/2412.09605/) (2024)
- [Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance](https://mlsanity.com/paper/2410.12361/) (2024)
- [OmniParser: A Unified Framework for Text Spotting, Key Information Extraction and Table Recognition](https://mlsanity.com/paper/2403.19128/) (2024)
- [AgentCPM-GUI: Building Mobile-Use Agents with Reinforcement Fine-Tuning](https://mlsanity.com/paper/2506.01391/) (2025)
- [GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous Exploration](https://mlsanity.com/paper/2501.13896/) (2025)
- [SpiritSight Agent: Advanced GUI Agent with One Look](https://mlsanity.com/paper/2503.03196/) (2025)
- [Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation](https://mlsanity.com/paper/2506.18158/) (2025)
- [MapAgent: Trajectory-Constructed Memory-Augmented Planning for Mobile Task Automation](https://mlsanity.com/paper/2507.21953/) (2025)
- [CalibCLIP: Contextual Calibration of Dominant Semantics for Text-Driven Image Retrieval](https://mlsanity.com/paper/2510.05586/) (2025)
- [AgentSteerTTS: A Multi-Agent Closed-Loop Framework for Composite-Instruction Text-to-Speech](https://mlsanity.com/paper/2605.17583/) (2026)

## Abstract (arXiv)

Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
