# DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients

arXiv: https://arxiv.org/abs/2609.36779 · HTML: https://mlsanity.com/paper/2609.36779/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 54 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Builds on (most cited first, 25 of 25)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [Contrastive Learning for Unpaired Image-to-Image Translation](https://mlsanity.com/paper/2007.15651/) (2020)
- [Holistically-Nested Edge Detection](https://mlsanity.com/paper/1504.06375/) (2015)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [BBDM: Image-to-image Translation with Brownian Bridge Diffusion Models](https://mlsanity.com/paper/2205.07680/) (2022)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [LatentFusion: End-to-End Differentiable Reconstruction and Rendering for Unseen Object Pose Estimation](https://mlsanity.com/paper/1912.00416/) (2019)
- [Camera-to-Robot Pose Estimation from a Single Image](https://mlsanity.com/paper/1911.09231/) (2019)
- [EasyHeC: Accurate and Automatic Hand-eye Calibration via Differentiable Rendering and Space Exploration](https://mlsanity.com/paper/2305.01191/) (2023)
- [Pose Estimation for Robot Manipulators via Keypoint Optimization and Sim-to-Real Transfer](https://mlsanity.com/paper/2010.08054/) (2020)
- [Image-based Pose Estimation and Shape Reconstruction for Robot Manipulators and Soft, Continuum Robots via Differentiable Rendering](https://mlsanity.com/paper/2302.14039/) (2023)
- [Learning Eye-in-Hand Camera Calibration from a Single Image](https://mlsanity.com/paper/2111.01245/) (2021)
- [EasyHeC++: Fully Automatic Hand-Eye Calibration with Pretrained Image Models](https://mlsanity.com/paper/2410.09293/) (2024)

## Abstract (arXiv)

Accurate hand-eye calibration is crucial for precision manipulation. Traditional methods rely on markers, with their precision dependent on marker accuracy and observability. In contrast, markerless methods, such as learning-based approaches, use deep neural networks to directly extract keypoints or features from images, enabling the computation of hand-eye transformation with a single image and without the need for physical markers. Recently, differentiable rendering-based methods for hand-eye calibration have leveraged physical models to render binary masks and compare them with observations, enabling hand-eye calibration without fiducial markers in the calibration stage and providing interpretable optimization. While the state-of-the-art differentiable rendering methods achieve remarkable accuracy, the use of binary masks can result in the loss of internal profile details, reducing precision. Additionally, these methods can also suffer from unstable optimization and local minima. In this study, we propose a novel RGB-based differentiable rendering framework that provides richer geometric and appearance cues by incorporating color and mask geometric features, thereby improving calibration accuracy and optimization stability. Additionally, we propose a mask-guided image-to-image translation method to ensure explicit preservation of color and geometric consistency throughout the translation. Our approach is validated through both simulation and real-world experiments, with results demonstrating strong accuracy and robustness and clear improvements over existing differentiable rendering methods. Our method achieves a grasping success rate of 88.9% and insertion success rate of 57.4% on the UR5e real-world experiment, outperforming the state-of-the-art differentiable rendering hand-eye calibration method EasyHeC by 46.3 and 48.1 percentage points, respectively.
