# Optimal Multi-Reward Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.36486 · HTML: https://mlsanity.com/paper/2609.36486/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 29 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 26 of 26)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [Non-Asymptotic Gap-Dependent Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/1905.03814/) (2019)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [Q-learning with Logarithmic Regret](https://mlsanity.com/paper/2006.09118/) (2020)
- [Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP](https://mlsanity.com/paper/1901.09311/) (2019)
- [Breaking the Sample Complexity Barrier to Regret-Optimal Model-Free Reinforcement Learning](https://mlsanity.com/paper/2110.04645/) (2021)
- [A Unifying View of Optimism in Episodic Reinforcement Learning](https://mlsanity.com/paper/2007.01891/) (2020)
- [Fine-Grained Gap-Dependent Bounds for Tabular MDPs via Adaptive Multi-Step Bootstrap](https://mlsanity.com/paper/2102.04692/) (2021)
- [UCB Momentum Q-learning: Correcting the bias without forgetting](https://mlsanity.com/paper/2103.01312/) (2021)
- [Settling the Sample Complexity of Online Reinforcement Learning](https://mlsanity.com/paper/2307.13586/) (2023)
- [Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies](https://mlsanity.com/paper/1905.11527/) (2019)
- [Task-agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2006.09497/) (2020)
- [Is Long Horizon Reinforcement Learning More Difficult Than Short Horizon Reinforcement Learning?](https://mlsanity.com/paper/2005.00527/) (2020)
- [Posterior sampling for reinforcement learning: worst-case regret bounds](https://mlsanity.com/paper/1705.07041/) (2017)
- [Settling the Horizon-Dependence of Sample Complexity in Reinforcement Learning](https://mlsanity.com/paper/2111.00633/) (2021)
- [Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2304.07278/) (2023)
- [Near-Optimal Regret Bounds for Multi-batch Reinforcement Learning](https://mlsanity.com/paper/2210.08238/) (2022)
- [Sharp Gap-Dependent Variance-Aware Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/2506.06521/) (2025)
- [Improved Bounds for Reward-Agnostic and Reward-Free Exploration](https://mlsanity.com/paper/2602.16363/) (2026)

## Abstract (arXiv)

We study an unknown-transition finite-horizon Markov decision process (MDP) with a finite collection of known reward functions r1, r2, ldots, rM. The goal is to output an ε-optimal policy for every reward using online episodic interaction only. Performance is measured by the policy error V0*, m - V0^widehatπm, m where m∈ [M] represents the reward function and V0*, m=mathbbEs1~ μ[V1*, m(s1)]. Under this setting, we design a provably efficient algorithm to establish a minimax sample complexity bound of  Oleft(fracSAH3ε2log M polylogleft(fracSAHlog Mminleftε, 1rightδright)right) episodes, with no additional burn-in cost. This matches the information-theoretic lower bound up to a factor of  polylog(SAHlog M/(minleftε, 1rightδ)). Our method combines three technical ingredients. First, we adapt MVP to reward-switching learning to construct optimistic value estimates. Second, we use fresh replay samples to conservatively evaluate the candidate policies. Third, gap-based multiplicative weights updates adjust the reward-sampling distribution using the differences between these estimates, converting weighted learning progress into simultaneous guarantees for all rewards.
