# ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.36238 · HTML: https://mlsanity.com/paper/2609.36238/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 39 of its 53 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 39)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [DeepSurv: Personalized Treatment Recommender System Using A Cox Proportional Hazards Deep Neural Network](https://mlsanity.com/paper/1606.00931/) (2016)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Time-to-Event Prediction with Neural Networks and Cox Regression](https://mlsanity.com/paper/1907.00825/) (2019)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [A Scalable Discrete-Time Survival Model for Neural Networks](https://mlsanity.com/paper/1805.00917/) (2018)
- [Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery](https://mlsanity.com/paper/1907.08225/) (2019)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities](https://mlsanity.com/paper/2503.14858/) (2025)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [Contrastive Difference Predictive Coding](https://mlsanity.com/paper/2310.20141/) (2023)
- [Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations](https://mlsanity.com/paper/2509.20478/) (2025)
- [Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Data](https://mlsanity.com/paper/2306.03346/) (2023)
- [Self-supervised Learning of Distance Functions for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/1907.02998/) (2019)
- [TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representations](https://mlsanity.com/paper/2407.08464/) (2024)

## Abstract (arXiv)

A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it takes to get there. Yet, critics in contrastive and survival reinforcement learning do not measure the distances in their representation space in units of time. We therefore introduce ChronoSRL, which gives the critic's embeddings an explicit temporal geometry. The distance between state-action and goal embeddings is trained to match the time that the agent takes to reach the goal (goal-reaching time), while goals that were not reached, and goals from other trajectories, are pushed at least one discount horizon away. Furthermore, reaching a goal quickly once does not mean that reaching it is reliable in general, so the policy should not follow the temporal distance directly. Instead, we build on survival reinforcement learning and predict from our temporal embeddings not only the full distribution of goal-reaching times but also the time spent near the goal. Thereby, the policy is trained to favor actions that reach the goal sooner and more reliably and that keep the agent near it. ChronoSRL learns faster and reaches higher performance than contrastive, action-chunked contrastive, and survival reinforcement learning baselines on seven standard locomotion and navigation benchmarks, even with much smaller networks. To test the limits of self-supervised reinforcement learning, we introduce velocity tracking, goal-position reaching, and box climbing tasks with a quadruped robot in a realistic sim-to-real locomotion setup, and show how the shaping terms that are typical for robotics can be naturally incorporated into our framework. ChronoSRL is the only one of the tested self-supervised reinforcement learning methods that learns to stay at the commanded velocities and goal positions, and climbs the highest boxes.
