# CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes

arXiv: https://arxiv.org/abs/2609.36024 · HTML: https://mlsanity.com/paper/2609.36024/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 55 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Builds on (most cited first, 30 of 40)

- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [High-Quality Entity Segmentation](https://mlsanity.com/paper/2211.05776/) (2022)
- [Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search](https://mlsanity.com/paper/2205.02961/) (2022)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View](https://mlsanity.com/paper/2404.03421/) (2024)
- [MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2401.07745/) (2024)
- [SAGE: Scalable Agentic 3D Scene Generation for Embodied AI](https://mlsanity.com/paper/2602.10116/) (2026)
- [Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning](https://mlsanity.com/paper/2601.11109/) (2026)
- [SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes](https://mlsanity.com/paper/2602.09153/) (2026)
- [PhyRecon: Physically Plausible Neural Scene Reconstruction](https://mlsanity.com/paper/2404.16666/) (2024)
- [ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces](https://mlsanity.com/paper/2308.07868/) (2023)
- [Codimensional Incremental Potential Contact](https://mlsanity.com/paper/2012.04457/) (2020)
- [Decompositional Neural Scene Reconstruction with Generative Diffusion Prior](https://mlsanity.com/paper/2503.14830/) (2025)
- [MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans](https://mlsanity.com/paper/2505.02388/) (2025)
- [Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions](https://mlsanity.com/paper/2511.04665/) (2025)
- [ShapeR: Robust Conditional 3D Shape Generation from Casual Captures](https://mlsanity.com/paper/2601.11514/) (2026)
- [LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans](https://mlsanity.com/paper/2507.02861/) (2025)
- [SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model](https://mlsanity.com/paper/2512.10957/) (2025)
- [PAT3D: Physics-Augmented Text-to-3D Scene Generation](https://mlsanity.com/paper/2511.21978/) (2025)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [SimRecon: SimReady Compositional Scene Reconstruction from Real Videos](https://mlsanity.com/paper/2603.02133/) (2026)
- [InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes](https://mlsanity.com/paper/2507.08416/) (2025)
- [REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image](https://mlsanity.com/paper/2605.30338/) (2026)
- [BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender](https://mlsanity.com/paper/2609.15478/) (2026)
- [VR-Doh: Hands-on 3D Modeling in Virtual Reality](https://mlsanity.com/paper/2412.00814/) (2024)
- [SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image](https://mlsanity.com/paper/2606.03994/) (2026)
- [GS-Agent: Creating 4D Physical Worlds With Generative Simulation](https://mlsanity.com/paper/2607.21522/) (2026)

## Abstract (arXiv)

Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods largely assume rigid objects. This leaves an important gap for deformables, whose simulation-ready geometry depends on dimensionality (curves, surfaces, or volumes) and whose behavior may require models beyond elasticity. We present CoDimRecon, an agentic framework that reconstructs editable scenes containing rigid, articulated, and deformable objects from multi-view RGB observations. Scene-level geometric priors ground scale and layout, while object-level generated meshes guide the agent toward detailed, compact geometry; articulated rigid objects are decomposed into movable parts with explicit joints. For deformables, category-wise agent sessions reconstruct curves as centerlines with radii, surfaces as manifold shells with thickness, and volumes as watertight solids for volumetric meshing. Reusable simulator skills initialize compatible physical models and parameters, while agent-guided behavioral tests expose mismatches and trigger targeted revisions of motion, geometry, numerics, or material modeling. On evaluated Replica and ScanNet++ scenes, CoDimRecon achieves competitive compositional reconstruction accuracy while additionally producing deformable assets for rod, shell, and solid simulation. We further demonstrate robot interactions across all three representations, including a controlled paper-folding case in which behavioral testing motivates plastic bending.
