# Proactive Dialogue Policy Optimization via Cognitive-State Transition

arXiv: https://arxiv.org/abs/2609.34948 · HTML: https://mlsanity.com/paper/2609.34948/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Builds on (most cited first, 29 of 29)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL](https://mlsanity.com/paper/2402.19446/) (2024)
- [Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback](https://mlsanity.com/paper/2305.10142/) (2023)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [Prompting and Evaluating Large Language Models for Proactive Dialogues: Clarification, Target-guided, and Non-collaboration](https://mlsanity.com/paper/2305.13626/) (2023)
- [Tree Search for LLM Agent Reinforcement Learning](https://mlsanity.com/paper/2509.21240/) (2025)
- [Plug-and-Play Policy Planner for Large Language Model Powered Dialogue Agents](https://mlsanity.com/paper/2311.00262/) (2023)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Consistently Simulating Human Personas with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2511.00222/) (2025)
- [HumanLM: Simulating Users with State Alignment Beats Response Imitation](https://mlsanity.com/paper/2603.03303/) (2026)
- [Controllable Mixed-Initiative Dialogue Generation through Prompting](https://mlsanity.com/paper/2305.04147/) (2023)
- [Planning Like Human: A Dual-process Framework for Dialogue Planning](https://mlsanity.com/paper/2406.05374/) (2024)
- [Ask an Expert: Leveraging Language Models to Improve Strategic Reasoning in Goal-Oriented Dialogue Models](https://mlsanity.com/paper/2305.17878/) (2023)
- [Regressing the Relative Future: Efficient Policy Optimization for Multi-turn RLHF](https://mlsanity.com/paper/2410.04612/) (2024)
- [GenTUS: Simulating User Behaviour and Language in Task-oriented Dialogues with Generative Transformers](https://mlsanity.com/paper/2208.10817/) (2022)
- [Strength Lies in Differences! Improving Strategy Planning for Non-collaborative Dialogues via Diversified User Simulation](https://mlsanity.com/paper/2403.06769/) (2024)
- [COOPER: Coordinating Specialized Agents towards a Complex Dialogue Goal](https://mlsanity.com/paper/2312.11792/) (2023)
- [Chain of Strategy Optimization Makes Large Language Models Better Emotional Supporter](https://mlsanity.com/paper/2503.05362/) (2025)
- [ESC-Eval: Evaluating Emotion Support Conversations in Large Language Models](https://mlsanity.com/paper/2406.14952/) (2024)
- [PRINCIPLES: Synthetic Strategy Memory for Proactive Dialogue Agents](https://mlsanity.com/paper/2509.17459/) (2025)
- [Simulation-Free Hierarchical Latent Policy Planning for Proactive Dialogues](https://mlsanity.com/paper/2412.14584/) (2024)
- [Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner](https://mlsanity.com/paper/2406.11978/) (2024)
- [Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants](https://mlsanity.com/paper/2605.09808/) (2026)
- [UserLM-R1: Modeling Human Reasoning in User Language Models with Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2601.09215/) (2026)
- [DiscoverLLM: From Executing Intents to Discovering Them](https://mlsanity.com/paper/2602.03429/) (2026)
- [DialogXpert: Driving Intelligent and Emotion-Aware Conversations through Online Value-Based Reinforcement Learning with LLM Priors](https://mlsanity.com/paper/2505.17795/) (2025)
- [Dual Hierarchical Dialogue Policy Learning for Legal Inquisitive Conversational Agents](https://mlsanity.com/paper/2605.14057/) (2026)
- [Unlocking Proactivity in Task-Oriented Dialogue](https://mlsanity.com/paper/2605.22240/) (2026)

## Abstract (arXiv)

Proactive dialogue requires agents to continually adapt their policies to user feedback while progressing toward task objectives over multiple turns. To move beyond imitation learning on static datasets, recent approaches use user simulators to collect interactive data for policy optimization. However, many simulators do not explicitly model the evolution of user cognition, limiting the consistency and state dependence of feedback across turns. Moreover, representing each action only by a high-level strategy label overlooks the large utterance space and cannot distinguish alternative realizations of the same strategy. To this end, we jointly design a Cognitive User Simulator (Cog-Sim) and Cognitive-State Transition--Driven Policy Optimization (CSTPO). Cog-Sim maintains the user's cognitive and affective states and generates responses through constrained state transitions across turns, so feedback depends on both the realized utterance and the user's current state. CSTPO organizes each action as a hierarchical strategy--utterance representation: a high-level strategy label constrains utterance sampling, and utterances are optimized within each label. Sparse complete-branch sampling reuses shared dialogue prefixes and estimates separate strategy-level and utterance-level advantages, enabling fine-grained optimization at both levels. Across three tasks, Cog-Sim exhibits monotonic dose--response relationships and is preferred over prompt-based simulators for naturalness. CSTPO improves Qwen3-14B's performance to a level comparable to that of GPT-5.5-based planning methods.
