# LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles

arXiv: https://arxiv.org/abs/2609.34769 · HTML: https://mlsanity.com/paper/2609.34769/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 25 of its 31 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 25 of 25)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change](https://mlsanity.com/paper/2206.10498/) (2022)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [Measuring AI Ability to Complete Long Software Tasks](https://mlsanity.com/paper/2503.14499/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks](https://mlsanity.com/paper/2407.05291/) (2024)
- [PuzzleVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patterns](https://mlsanity.com/paper/2403.13315/) (2024)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents](https://mlsanity.com/paper/2604.07429/) (2026)
- [PuzzleBench: A Fully Dynamic Evaluation Framework for Large Multimodal Models on Puzzle Solving](https://mlsanity.com/paper/2504.10885/) (2025)
- [EscapeBench: Towards Advancing Creative Intelligence of Language Model Agents](https://mlsanity.com/paper/2412.13549/) (2024)
- [Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agents](https://mlsanity.com/paper/2605.29447/) (2026)
- [Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?](https://mlsanity.com/paper/2605.11223/) (2026)

## Abstract (arXiv)

GUI agents need long-horizon visual reasoning: they must interpret a changing interface while keeping a multi-step plan viable as earlier actions constrain later ones. Existing benchmarks evaluate grounding, computer use, and game play, but rarely test whether agents stay coherent across long chains of coupled decisions. Long-horizon visual puzzles expose this capability directly: a legal move that looks like progress can make the puzzle unsolvable, and the loss shows only several moves later. We introduce LongPuzzleBench, 114 levels in six puzzle games played through native GUI actions, where one objective can take a human over a thousand actions on persistent boards and dead ends go unannounced. With Native GUI Actions alone, the strongest agents solve most objectives, but success falls sharply on harder, longer boards: seven of ten general-purpose agents solve nothing harder than Medium, and none completes Bolt Unscrew Hard, which a human solves along with every other objective. Code Execution CUA does not close this gap, and its scores mix visual solving with algorithmic search. Controlled diagnostics trace these failures to one limitation that neither rules, state hints, nor failure memory removes: agents judge each move by the visible progress it makes, not by the future options it leaves.
