# CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving

arXiv: https://arxiv.org/abs/2609.34749 · HTML: https://mlsanity.com/paper/2609.34749/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for autonomous driving, one of 11 directions in World models.
- Builds on 34 of its 59 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Placed in

- World models / [World models for autonomous driving](https://mlsanity.com/wm/world-models-for-autonomous-driving/)
- End-to-end autonomous driving / [Generative simulation for driving](https://mlsanity.com/driving/generative-simulation-for-driving/)

## Builds on (most cited first, 30 of 34)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [BoT-SORT: Robust Associations Multi-Pedestrian Tracking](https://mlsanity.com/paper/2206.14651/) (2022)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [UniDepthV2: Universal Monocular Metric Depth Estimation Made Simpler](https://mlsanity.com/paper/2502.20110/) (2025)
- [Cosmos 3: Omnimodal World Models for Physical AI](https://mlsanity.com/paper/2606.02800/) (2026)
- [HunyuanVideo 1.5 Technical Report](https://mlsanity.com/paper/2511.18870/) (2025)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [Yume-1.5: A Text-Controlled Interactive World Generation Model](https://mlsanity.com/paper/2512.22096/) (2025)
- [DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model](https://mlsanity.com/paper/2310.07771/) (2023)
- [Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model](https://mlsanity.com/paper/2511.23429/) (2025)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [Solaris: Building a Multiplayer Video World Model in Minecraft](https://mlsanity.com/paper/2602.22208/) (2026)
- [OmniNWM: Omniscient Driving Navigation World Models](https://mlsanity.com/paper/2510.18313/) (2025)
- [DiVE: DiT-based Video Generation with Enhanced Control](https://mlsanity.com/paper/2409.01595/) (2024)
- [UniMLVG: Unified Framework for Multi-view Long Video Generation with Comprehensive Control Capabilities for Autonomous Driving](https://mlsanity.com/paper/2412.04842/) (2024)
- [MultiWorld: Scalable Multi-Agent Multi-View Video World Models](https://mlsanity.com/paper/2604.18564/) (2026)
- [DriveScape: Towards High-Resolution Controllable Multi-View Driving Video Generation](https://mlsanity.com/paper/2409.05463/) (2024)
- [Multiplayer Interactive World Models with Representation Autoencoders](https://mlsanity.com/paper/2607.05352/) (2026)
- [WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories](https://mlsanity.com/paper/2603.02049/) (2026)
- [Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players](https://mlsanity.com/paper/2605.28816/) (2026)
- [Prisma-World: Camera-Controllable Multi-Agent Video World Model](https://mlsanity.com/paper/2606.09507/) (2026)
- [ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling](https://mlsanity.com/paper/2603.02697/) (2026)
- [Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models](https://mlsanity.com/paper/2605.18601/) (2026)
- [MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data](https://mlsanity.com/paper/2606.02753/) (2026)
- [SafeMVDrive: Multi-view Safety-Critical Driving Video Synthesis in the Real World Domain](https://mlsanity.com/paper/2505.17727/) (2025)

## Abstract (arXiv)

Real-world driving is inherently multi-agent, yet most existing driving world models generate observations from a single ego vehicle. Independently extending them to multiple vehicles does not ensure that different agents observe a consistent shared world. We present CoDrive, a cross-vehicle, multi-view driving video generation framework that jointly generates observations of vehicles sharing the same dynamic scene with precise camera-trajectory control. CoDrive interleaves local self-attention, which models spatiotemporal dependencies among the views of each vehicle, with global self-attention, which enables information exchange and consistency modeling across vehicles. To explicitly encode their spatial relationships, all camera trajectories are represented in a shared world coordinate system and injected into the attention layers through projective relative positional encoding. We further adopt a progressive mixed-task training strategy that combines large-scale real-world single-agent data with synthetic cross-agent interaction data, allowing the model to benefit from real-world appearance distributions while learning cross-agent consistency from simulation. For systematic evaluation, we introduce CoDrive-Bench, a benchmark covering real and synthetic multi-vehicle scenarios and evaluating trajectory controllability, scene geometry consistency, and instance-level consistency. Experiments show that CoDrive improves trajectory controllability and cross-agent geometric and instance consistency while maintaining competitive visual quality.
