# Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models

arXiv: https://arxiv.org/abs/2609.34677 · HTML: https://mlsanity.com/paper/2609.34677/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 39 of its 42 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 39)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Maximum Likelihood Training of Score-Based Diffusion Models](https://mlsanity.com/paper/2101.09258/) (2021)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models](https://mlsanity.com/paper/2504.12626/) (2025)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [End-to-End Training of Multi-Document Reader and Retriever for Open-Domain Question Answering](https://mlsanity.com/paper/2106.05346/) (2021)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [Mixture of Contexts for Long Video Generation](https://mlsanity.com/paper/2508.21058/) (2025)
- [The Principles of Diffusion Models](https://mlsanity.com/paper/2510.21890/) (2025)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [Spatia: Video Generation with Updatable Spatial Memory](https://mlsanity.com/paper/2512.15716/) (2025)
- [VRAG: Learning World Models for Interactive Video Generation](https://mlsanity.com/paper/2505.21996/) (2025)
- [LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation](https://mlsanity.com/paper/2606.02553/) (2026)
- [EgoSim: Egocentric World Simulator for Embodied Interaction Generation](https://mlsanity.com/paper/2604.01001/) (2026)

## Abstract (arXiv)

World models predict future observations from current experience and actions, yet prediction can depend on observations seen far in the past. Episodic memory preserves past observations for later recall; however, as memory accumulates, it raises a fundamental question: which memories are useful for the current prediction, and which available retrieval cues should be trusted to find them? This is challenging because fixed criteria based on recency, pose overlap, or visual similarity can be unreliable across environments and queries. We propose Future-Aware Recall (FAR), a framework that learns episodic recall from future-aware predictive supervision and adaptive multi-cue scoring. During training, FAR measures predictive utility by the conditional log-likelihood of the realized future given recalled context, approximated by negative diffusion prediction loss, and uses it to train a retriever that remains future-blind at inference. The retriever learns cue-specific relevance and automatically determines which available retrieval cues, such as time, pose, vision, and audio, to trust for each query when selecting memories. Across three complementary settings, FAR outperforms hand-designed recall even with the same retrieval cues, automatically adapts which available cues to trust, and recalls the right history as the world changes. Together, these results establish FAR as a flexible, principled approach to episodic memory access in world models.
