# GenNVS: Geometry-enhanced Novel View Synthesis via Disentangled 3D Prior

arXiv: https://arxiv.org/abs/2609.34579 · HTML: https://mlsanity.com/paper/2609.34579/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 34 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Builds on (most cited first, 29 of 29)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [Stable Virtual Camera: Generative View Synthesis with Diffusion Models](https://mlsanity.com/paper/2503.14489/) (2025)
- [VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory](https://mlsanity.com/paper/2506.18903/) (2025)
- [GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping](https://mlsanity.com/paper/2405.17251/) (2024)
- [WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting](https://mlsanity.com/paper/2510.10726/) (2025)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)
- [Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views](https://mlsanity.com/paper/2503.24382/) (2025)

## Abstract (arXiv)

Single-image novel view synthesis remains challenging because the underlying 3D geometry is highly ambiguous. Recent diffusion-based approaches produce plausible results, but they often struggle to preserve the geometric structure and spatial coherence of foreground objects. We present GenNVS, a framework for geometry-enhanced novel view synthesis via a disentangled 3D prior. Specifically, GenNVS models foreground objects and the background with 3D Gaussian Splatting and aligns them through a coarse-to-fine geometric optimization process to form a unified 3D scene. This scene conditions a video diffusion model through the proposed Dual-Stream Masking mechanism, which guides synthesis by jointly exploiting rendered validity masks and geometry-aware warping. Experimental results show that GenNVS performs favorably against recent methods in both visual quality and geometric accuracy, while naturally supporting flexible scene editing.
