# Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.34575 · HTML: https://mlsanity.com/paper/2609.34575/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 56 of its 65 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 56)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Contrastive Energy Prediction for Exact Energy-Guided Diffusion Sampling in Offline Reinforcement Learning](https://mlsanity.com/paper/2304.12824/) (2023)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning](https://mlsanity.com/paper/2206.08686/) (2022)
- [Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL](https://mlsanity.com/paper/2202.04478/) (2022)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Simple Hierarchical Planning with Diffusion](https://mlsanity.com/paper/2401.02644/) (2024)
- [Score Regularized Policy Optimization through Diffusion Behavior](https://mlsanity.com/paper/2310.07297/) (2023)
- [SkillDiffuser: Interpretable Hierarchical Planning via Skill Abstractions in Diffusion-Based Task Execution](https://mlsanity.com/paper/2312.11598/) (2023)
- [Latent Space Policies for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1804.02808/) (2018)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Diffusion Guidance Is a Controllable Policy Improvement Operator](https://mlsanity.com/paper/2505.23458/) (2025)

## Built on by (most cited first, 3 of 3)

- [Anchoring Adversarial Trajectories to Data Manifolds: A Bilevel Transfer Optimization Framework](https://mlsanity.com/paper/2609.38991/) (2026)
- [MemReg: Streaming Outdoor LiDAR Point Cloud Registration with Hybrid Memory Buffers](https://mlsanity.com/paper/2610.12624/) (2026)
- [MHWA: Multi-timescale Hierarchical World-Action Model](https://mlsanity.com/paper/2610.14727/) (2026)

## Abstract (arXiv)

Offline goal-conditioned reinforcement learning (GCRL) learns goal-directed policies from reward-free data, but in long-horizon tasks, goal-conditioned value functions often provide unstable guidance due to sparse rewards and discounting. Hierarchical methods partially mitigate this issue via subgoal decomposition; however, high-level decision-making still relies on noise-sensitive value estimates, leading to unstable behavior in complex environments. We address this limitation by proposing Diffusion Subgoal Planning (DSP), a diffusion-based framework for high-level subgoal generation. DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time. By removing explicit value-based guidance from high-level planning, DSP generates reachable and goal-directed subgoals through a generative model while retaining hierarchical execution. Experiments on offline GCRL benchmarks demonstrate that DSP outperforms prior methods on a range of navigation and manipulation tasks, with particularly strong performance in maze environments that require multi-step subgoal planning.
