# PainterBench: A Figural Divergent-Thinking Benchmark for Tool-Using Language Models

arXiv: https://arxiv.org/abs/2609.34195 · HTML: https://mlsanity.com/paper/2609.34195/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 10 of its 64 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 10 of 10)

- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Putting GPT-3's Creativity to the (Alternative Uses) Test](https://mlsanity.com/paper/2206.08932/) (2022)
- [Leveraging Large Language Models for Scalable Vector Graphics-Driven Image Understanding](https://mlsanity.com/paper/2306.06094/) (2023)
- [Pencils to Pixels: A Systematic Study of Creative Drawings across Children, Adults and AI](https://mlsanity.com/paper/2502.05999/) (2025)
- [CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing](https://mlsanity.com/paper/2605.02910/) (2026)
- [Within-Model vs Between-Prompt Variability in Large Language Models for Creative Tasks](https://mlsanity.com/paper/2601.21339/) (2026)
- [DrawingBench: Evaluating Spatial Reasoning and UI Interaction Capabilities of Large Language Models through Mouse-Based Drawing Tasks](https://mlsanity.com/paper/2512.01174/) (2025)
- [CreativityNeuro: Steering Language Model Weights to Improve Divergent Thinking and Reduce Mode Collapse](https://mlsanity.com/paper/2607.01433/) (2026)
- [3DrawAgent: Teaching LLM to Draw in 3D with Early Contrastive Experience](https://mlsanity.com/paper/2604.08042/) (2026)

## Abstract (arXiv)

Figural divergent thinking is the ability to develop a given shape fragment into an original drawing. In humans, this ability is assessed with incomplete-drawing tasks. We introduce PainterBench, a benchmark that ports the incomplete-drawing task to the agentic setting. The agent draws on a canvas through tool calls and observes the result after every turn. The canvas includes a starting shape which cannot be erased, and the agent's goal is to incorporate this shape into the most original drawing it can produce. The task is open-ended, and the agent itself decides when the drawing is finished. The benchmark tests incremental visual planning over a short horizon and the transfer of creative ability from pretraining to multi-turn tool use. We evaluate 14 multimodal language models from small to frontier scale. Across the primary study and six sensitivity analyses, we collect 2,700 drawings and crowdsource creativity and recognizability ratings for every drawing and for 300 human reference drawings. We also present ViDrA-adapted, an automated scorer that predicts human creativity ratings of agent drawings (r = 0.85 on random held-out test split). Figural divergent thinking varies widely across the 14 models, and GPT-6 Astra produces the most creative drawings. Relative to the human drawings, the agent drawings score higher in creativity but lower in recognizability. We release the final drawings, per-round canvas snapshots, tool call traces, stimulus bank, benchmark harness, crowdsourced ratings (N = 72,000), and ViDrA checkpoint.
