# AGILE-GS: Anchor-Guided Fast Next-Best-View Selection for Active 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2609.34176 · HTML: https://mlsanity.com/paper/2609.34176/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Builds on (most cited first, 17 of 17)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps](https://mlsanity.com/paper/2403.02751/) (2024)
- [Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantities](https://mlsanity.com/paper/2208.00549/) (2022)
- [ActiveGAMER: Active GAussian Mapping through Efficient Rendering](https://mlsanity.com/paper/2501.06897/) (2025)
- [POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality](https://mlsanity.com/paper/2503.07819/) (2025)
- [Online Row Sampling](https://mlsanity.com/paper/1604.05448/) (2016)
- [RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Exploration](https://mlsanity.com/paper/2409.18122/) (2024)
- [VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splatting](https://mlsanity.com/paper/2507.01125/) (2025)
- [Active Next-Best-View Optimization for Risk-Averse Path Planning](https://mlsanity.com/paper/2510.06481/) (2025)
- [Coverage Optimization for Camera View Selection](https://mlsanity.com/paper/2604.05259/) (2026)
- [Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency](https://mlsanity.com/paper/2607.14481/) (2026)
- [Conflict-Aware Active Perception and Control in 3D Gaussian Splatting Fields via Control Barrier Functions](https://mlsanity.com/paper/2605.20566/) (2026)
- [Splat-CBF: Safe Next-Best-View Control in 3D Gaussian-Splat Maps](https://mlsanity.com/paper/2609.23100/) (2026)

## Abstract (arXiv)

Radiance fields need hundreds of views, and their placement matters as much as their number. Next-best-view (NBV) selection for 3D Gaussian Splatting (3DGS) usually scores every candidate in the pool and keeps one. Searching for information and choosing a camera, however, are separable problems. We present AGILE-GS, an anchor-guided NBV method that separates the two. A virtual anchor pose is optimized on SE(3) by Riemannian gradient ascent on expected information gain. It need not be reachable or in the pool; it marks where the model is most uncertain. Candidates are scored against the anchor's viewing geometry, and a greedy ridge-leverage step distills the pool into a small, non-redundant shortlist without rendering any candidate. The shortlist can be used in two ways. AGILE-GS takes the first view on it as the next view, so no Fisher information is computed for any candidate. AGILE-GS+ computes the Fisher information gain of each shortlisted view and picks the best, so the expensive evaluation runs on a handful of views rather than the whole pool. On standard benchmarks and in closed-loop embodied acquisition, both match or exceed existing baselines while cutting selection latency by one to two orders of magnitude.
