# Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos

arXiv: https://arxiv.org/abs/2609.34149 · HTML: https://mlsanity.com/paper/2609.34149/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 54 references that are in the map.
- First posted on arXiv 28 Sep 2026.

## Builds on (most cited first, 23 of 23)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [Trear: Transformer-based RGB-D Egocentric Action Recognition](https://mlsanity.com/paper/2101.03904/) (2021)
- [Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos](https://mlsanity.com/paper/2209.09484/) (2022)
- [Contextual Attention for Hand Detection in the Wild](https://mlsanity.com/paper/1904.04882/) (2019)

## Abstract (arXiv)

Current methods for egocentric view action recognition often face challenges in perceiving dynamic hand movements relying solely on geometrical or physical information. In this work, we effectively address this problem by gaining insights into the correlation between functional hand configurations and objects, which improves the detailed interpretation of real-world scenarios. To this end, we introduce a practical taxonomy of hand types based on the functioning perspective and utilize it for per-frame hand type labeling on existing datasets. We also propose a novel hand action recognition framework considering semantic details of the hand type as prior. This approach boosts the network's understanding of the continuous hand interaction throughout the action sequence. Our whole pipeline consists of three main modules: (1) Feature Extraction, (2) Egocentric Knowledge Module, which estimates 3D hand pose, object category, and hand type leveraging short-term cues, and (2) Egocentric Action Module, which aggregates per-frame knowledge, including text embeddings of hand type, over a longer time. In our extensive experiments with large-scale benchmarks, FPHA and H2O, our model outperforms current state-of-the-art methods, demonstrating its superior performance.
