# ICMAPE: In-Context Multiagent Pure Exploration

arXiv: https://arxiv.org/abs/2609.33986 · HTML: https://mlsanity.com/paper/2609.33986/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 47 references that are in the map.
- First posted on arXiv 27 Sep 2026.

## Builds on (most cited first, 28 of 28)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [Non-Asymptotic Pure Exploration by Solving Games](https://mlsanity.com/paper/1906.10431/) (2019)
- [Reducing Overestimation Bias in Multi-Agent Domains Using Double Centralized Critics](https://mlsanity.com/paper/1910.01465/) (2019)
- [Top Two Algorithms Revisited](https://mlsanity.com/paper/2206.05979/) (2022)
- [Exploiting Heterogeneity in Robust Federated Best-Arm Identification](https://mlsanity.com/paper/2109.05700/) (2021)
- [Almost Cost-Free Communication in Federated Best Arm Identification](https://mlsanity.com/paper/2208.09215/) (2022)
- [Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications](https://mlsanity.com/paper/2204.13502/) (2022)
- [LERO: LLM-driven Evolutionary framework with Hybrid Rewards and Enhanced Observation for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2503.21807/) (2025)
- [Multi-Agent Reinforcement Learning for Problems with Combined Individual and Team Reward](https://mlsanity.com/paper/2003.10598/) (2020)
- [Federated Best Arm Identification with Heterogeneous Clients](https://mlsanity.com/paper/2210.07780/) (2022)
- [Multiple-Play Stochastic Bandits with Shareable Finite-Capacity Arms](https://mlsanity.com/paper/2206.08776/) (2022)
- [Adaptive Exploration for Multi-Reward Multi-Policy Evaluation](https://mlsanity.com/paper/2502.02516/) (2025)
- [Multi-Agent Reinforcement Learning for Multi-Cell Spectrum and Power Allocation](https://mlsanity.com/paper/2312.05746/) (2023)
- [In-Context Learning for Pure Exploration](https://mlsanity.com/paper/2506.01876/) (2025)
- [Deep Multi-Agent Reinforcement Learning for Decentralized Active Hypothesis Testing](https://mlsanity.com/paper/2309.08477/) (2023)
- [Pure Exploration with Feedback Graphs](https://mlsanity.com/paper/2503.07824/) (2025)
- [Meet Me at the Arm: The Cooperative Multi-Armed Bandits Problem with Shareable Arms](https://mlsanity.com/paper/2506.10127/) (2025)

## Abstract (arXiv)

In some multi-agent systems, the quantity to be optimized is not an externally specified reward but the information acquired about unknown properties of the environment as done in active sequential hypothesis testing (ASHT) problems. However, the ASHT literature tends to focus on finite single-agent problems with well-specified models, while there is currently a gap for practical multi-agent methods that can perform active sequential testing. We fill this gap with ICMAPE, a Bayesian learning-based framework for decentralized multi-agent pure-exploration driven by inference objectives. ICMAPE converts the fixed-confidence identification objective into a reward derived from inference confidence, so that standard reinforcement learning machinery can be applied to decentralized pure exploration. It jointly learns a centralized neural inference network that estimates a posterior distribution over hypotheses from global trajectory data, and decentralized policies that select actions from local observation histories and learn when to stop collecting data once the target confidence is reached. On two synthetic benchmarks and a Maryland nitrate concentration monitoring task based on real-world data, ICMAPE-TD3 achieves target accuracy with fewer exploration steps.
