# Dr. Free: You Don't Need Difficulty Rewards for Self-Evolving Search Agents

arXiv: https://arxiv.org/abs/2609.33565 · HTML: https://mlsanity.com/paper/2609.33565/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 40 references that are in the map.
- First posted on arXiv 27 Sep 2026.

## Builds on (most cited first, 30 of 36)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Dense Passage Retrieval for Open-Domain Question Answering](https://mlsanity.com/paper/2004.04906/) (2020)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [TriviaQA: A Large Scale Distantly Supervised Challenge Dataset for Reading Comprehension](https://mlsanity.com/paper/1705.03551/) (2017)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [Constructing A Multi-hop QA Dataset for Comprehensive Evaluation of Reasoning Steps](https://mlsanity.com/paper/2011.01060/) (2020)
- [When Not to Trust Language Models: Investigating Effectiveness of Parametric and Non-Parametric Memories](https://mlsanity.com/paper/2212.10511/) (2022)
- [Measuring and Narrowing the Compositionality Gap in Language Models](https://mlsanity.com/paper/2210.03350/) (2022)
- [Interleaving Retrieval with Chain-of-Thought Reasoning for Knowledge-Intensive Multi-Step Questions](https://mlsanity.com/paper/2212.10509/) (2022)
- [MuSiQue: Multihop Questions via Single-hop Question Composition](https://mlsanity.com/paper/2108.00573/) (2021)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [Search-o1: Agentic Search-Enhanced Large Reasoning Models](https://mlsanity.com/paper/2501.05366/) (2025)
- [KEPLER: A Unified Model for Knowledge Embedding and Pre-trained Language Representation](https://mlsanity.com/paper/1911.06136/) (2019)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [Avoiding Reasoning Shortcuts: Adversarial Evaluation, Training, and Model Development for Multi-Hop QA](https://mlsanity.com/paper/1906.07132/) (2019)
- [DeepDive: Advancing Deep Search Agents with Knowledge Graphs and Multi-Turn RL](https://mlsanity.com/paper/2509.10446/) (2025)
- [Self-Questioning Language Models](https://mlsanity.com/paper/2508.03682/) (2025)
- [Dr. Zero: Self-Evolving Search Agents without Training Data](https://mlsanity.com/paper/2601.07055/) (2026)
- [EvolveSearch: An Iterative Self-Evolving Search Agent](https://mlsanity.com/paper/2505.22501/) (2025)
- [Search Self-play: Pushing the Frontier of Agent Capability without Supervision](https://mlsanity.com/paper/2510.18821/) (2025)
- [What are the Essential Factors in Crafting Effective Long Context Multi-Hop Instruction Datasets? Insights and Best Practices](https://mlsanity.com/paper/2409.01893/) (2024)
- [Chaining the Evidence: Robust Reinforcement Learning for Deep Search Agents with Citation-Aware Rubric Rewards](https://mlsanity.com/paper/2601.06021/) (2026)
- [IG-Search: Step-Level Information Gain Rewards for Search-Augmented Reasoning](https://mlsanity.com/paper/2604.15148/) (2026)
- [Search-E1: Self-Distillation Drives Self-Evolution in Search-Augmented Reasoning](https://mlsanity.com/paper/2605.22511/) (2026)
- [InfoGain-RAG: Boosting Retrieval-Augmented Generation via Document Information Gain-based Reranking and Filtering](https://mlsanity.com/paper/2509.12765/) (2025)
- [SE-Search: Self-Evolving Search Agent via Memory and Dense Reward](https://mlsanity.com/paper/2603.03293/) (2026)
- [Counterfactual Multihop QA: A Cause-Effect Approach for Reducing Disconnected Reasoning](https://mlsanity.com/paper/2210.07138/) (2022)
- [SearchGym: Bootstrapping Real-World Search Agents via Cost-Effective and High-Fidelity Environment Simulation](https://mlsanity.com/paper/2601.14615/) (2026)
- [Survive or Collapse: The Asymmetric Roles of Data Gating and Reward Grounding in Self-Play RL](https://mlsanity.com/paper/2605.22217/) (2026)

## Abstract (arXiv)

A central limitation of current data-free self-evolution methods for training search agents is their reliance on difficulty-based proposer rewards. These methods reward a proposer for generating questions that challenge a co-evolving solver, using solver difficulty as a proxy for question quality. Yet difficulty alone is insufficient to distinguish questions that require cross-passage evidence from those that are answerable via simpler shortcuts. In addition, measuring difficulty demands repeated solver rollouts for every candidate question, leading to substantial computational costs. In this paper, we introduce methodname, the first self-evolving search framework that eliminates difficulty-based proposer rewards and directly optimizes for evidence necessity relative to shortcut contexts. Dr. Free samples relational chains from a knowledge graph and pairs them with aligned passages, giving question generation an explicit multi-hop structure. A generated question receives a positive information-gain reward only when the likelihood of the target answer under the complete evidence passages exceeds the maximum likelihood under all evaluated shortcut contexts. Because this signal is computed from teacher-forced likelihoods, it removes the need for pass-rate estimation and reduces proposer training time by over 7×. Experiments on seven open-domain QA benchmarks show that Dr. Free outperforms prior data-free search agents and the supervised baseline, with large improvements on multi-hop QA benchmarks.
