# Quantum Monte Carlo Tree Search with Fixed Confidence

arXiv: https://arxiv.org/abs/2609.33132 · HTML: https://mlsanity.com/paper/2609.33132/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 26 references that are in the map.
- First posted on arXiv 27 Sep 2026.

## Builds on (most cited first, 11 of 11)

- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Non-Asymptotic Pure Exploration by Solving Games](https://mlsanity.com/paper/1906.10431/) (2019)
- [Challenges and Opportunities in Quantum Optimization](https://mlsanity.com/paper/2312.02279/) (2023)
- [Quantum Algorithms for Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2112.08451/) (2021)
- [Quantum exploration algorithms for multi-armed bandits](https://mlsanity.com/paper/2007.07049/) (2020)
- [Quantum Bandits](https://mlsanity.com/paper/2002.06395/) (2020)
- [Monte-Carlo Tree Search by Best Arm Identification](https://mlsanity.com/paper/1706.02986/) (2017)
- [Provably Efficient Exploration in Quantum Reinforcement Learning with Logarithmic Worst-Case Regret](https://mlsanity.com/paper/2302.10796/) (2023)
- [Coherent Rollout Oracles for Finite-Horizon Sequential Decision Problems](https://mlsanity.com/paper/2604.25962/) (2026)

## Abstract (arXiv)

Recent advances in quantum computing are opening new opportunities for computationally intensive decision problems. This paper studies how quantum computing can improve Monte Carlo tree search (MCTS) in the fixed-confidence setting, where the goal is to identify a near-optimal move in a given game tree with high probability while minimizing query complexity. We first formulate MCTS under a quantum oracle model. We then develop a quantum MCTS algorithm (QMCTS) that combines threshold-based elimination on the search tree with quantum Monte Carlo estimation to reduce the cost of evaluating stochastic leaf values. We establish an instance-dependent lower bound on the query complexity and derive a corresponding upper bound for QMCTS. The lower-bound analysis introduces a new quantum phase-testing result that may also be useful beyond MCTS. We validate the theoretical results through simulation experiments and further demonstrate the feasibility of QMCTS on real quantum hardware.
