# Decision-Sufficient State Representations: Measuring and Reducing Write-Time Regret

arXiv: https://arxiv.org/abs/2609.32805 · HTML: https://mlsanity.com/paper/2609.32805/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Agent memory systems, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 34 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- LLM agents and tool use / [Agent memory systems](https://mlsanity.com/agents/agent-memory-systems/)

## Builds on (most cited first, 30 of 31)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment](https://mlsanity.com/paper/2304.06767/) (2023)
- [MemoryBank: Enhancing Large Language Models with Long-Term Memory](https://mlsanity.com/paper/2305.10250/) (2023)
- [Phi-4-Mini Technical Report: Compact yet Powerful Multimodal Language Models via Mixture-of-LoRAs](https://mlsanity.com/paper/2503.01743/) (2025)
- [Learning to Compress Prompts with Gist Tokens](https://mlsanity.com/paper/2304.08467/) (2023)
- [Adapting Language Models to Compress Contexts](https://mlsanity.com/paper/2305.14788/) (2023)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [LLMLingua: Compressing Prompts for Accelerated Inference of Large Language Models](https://mlsanity.com/paper/2310.05736/) (2023)
- [Evaluating Memory in LLM Agents via Incremental Multi-Turn Interactions](https://mlsanity.com/paper/2507.05257/) (2025)
- [Iterative Reasoning Preference Optimization](https://mlsanity.com/paper/2404.19733/) (2024)
- [MEM1: Learning to Synergize Memory and Reasoning for Efficient Long-Horizon Agents](https://mlsanity.com/paper/2506.15841/) (2025)
- [In-context Autoencoder for Context Compression in a Large Language Model](https://mlsanity.com/paper/2307.06945/) (2023)
- [Scaling Long-Horizon LLM Agent via Context-Folding](https://mlsanity.com/paper/2510.11967/) (2025)
- [ACON: Optimizing Context Compression for Long-horizon LLM Agents](https://mlsanity.com/paper/2510.00615/) (2025)
- [The Wisdom of Hindsight Makes Language Models Better Instruction Followers](https://mlsanity.com/paper/2302.05206/) (2023)
- [Recursively Summarizing Enables Long-Term Dialogue Memory in Large Language Models](https://mlsanity.com/paper/2308.15022/) (2023)
- [Learning Dynamic Belief Graphs to Generalize on Text-Based Games](https://mlsanity.com/paper/2002.09127/) (2020)
- [LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games](https://mlsanity.com/paper/1909.01646/) (2019)
- [Belief Memory: Agent Memory Under Partial Observability](https://mlsanity.com/paper/2605.05583/) (2026)
- [Agent-BRACE: Decoupling Beliefs from Actions in Long-Horizon Tasks via Verbalized State Uncertainty](https://mlsanity.com/paper/2605.11436/) (2026)

## Built on by (most cited first, 1 of 1)

- [Empty Commitments: When Agents Promise What They Cannot Deliver](https://mlsanity.com/paper/2610.01045/) (2026)

## Abstract (arXiv)

Long tasks produce more history than an LLM agent can hold in its context, and more than it uses reliably even when the history fits. A growing line of work therefore has agents carry a short written state instead: at every step a writer rewrites the state, and a reader acts from the state alone. Steps stay cheap, but anything the writer drops is lost before later decisions reveal that they need it. We quantify this loss and ask whether training can reduce it. Comparing the written state with the best state of the same size written in hindsight, we split the reader's loss into a budget loss, which any state of that size must incur, and a write-time regret, which comes from the writer's choices. In TextWorld cooking games where we control how long a fact must be carried before it is needed, a 128-token state holding the facts wins nearly every game, while prompted language-model writers win at most 17%. Almost all of the loss is write-time regret, and it grows with the delay. We then train the writer from the reader's own loss. DSSR (decision-sufficient state representations) scores candidate states by how well the reader acts after the writer carries them forward, and teaches the writer to prefer the better ones. This forward-rolled score predicts game outcomes (ρ = 0.48), whereas scoring a candidate as a fixed context, as hindsight methods usually do, does not (ρ ≤ 0.07). On a pre-registered test split opened once, training adds +7.0 [+1.9, +12.2] points of success when facts are needed soon, bringing a plain summary writer to the level of belief- and slot-based memory prompts. The gain shrinks as the delay grows and is significant only at the shortest delay. We trace this limit to credit assignment: keeping a fact now pays off only if every later rewrite keeps it too, which a per-step score cannot see.
