# SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptation

arXiv: https://arxiv.org/abs/2609.32698 · HTML: https://mlsanity.com/paper/2609.32698/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Failure recovery and robustness, one of 13 directions in Vision-language-action models.
- Builds on 47 of its 49 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- Vision-language-action models / [Failure recovery and robustness](https://mlsanity.com/vla/failure-recovery-and-robustness/)

## Builds on (most cited first, 30 of 47)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [SimpleVLA-RL: Scaling VLA Training via Reinforcement Learning](https://mlsanity.com/paper/2509.09674/) (2025)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning](https://mlsanity.com/paper/2505.22094/) (2025)
- [Automated Creation of Digital Cousins for Robust Policy Learning](https://mlsanity.com/paper/2410.07408/) (2024)
- [SAFE: Multitask Failure Detection for Vision-Language-Action Models](https://mlsanity.com/paper/2506.09937/) (2025)
- [RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robots](https://mlsanity.com/paper/2603.04356/) (2026)
- [OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code](https://mlsanity.com/paper/2405.15568/) (2024)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [RLinf: Flexible and Efficient Large-scale Reinforcement Learning via Macro-to-Micro Flow Transformation](https://mlsanity.com/paper/2509.15965/) (2025)
- [RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator](https://mlsanity.com/paper/2411.11839/) (2024)
- [SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment](https://mlsanity.com/paper/2410.18907/) (2024)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)

## Abstract (arXiv)

Recent vision-language-action (VLA) policies demonstrate promising generalization across diverse short-horizon tasks. However, they remain unreliable on long-horizon tasks, partly because the large-scale training data is biased toward single-stage manipulation tasks that are cheaper to demonstrate. A single weak atomic skill can cause failures across multiple multi-stage tasks. To address such failures, existing methods often require experts to identify the bottleneck and provide additional demonstrations, making the improvement costly and potentially impractical after deployment. To this end, we present a Self-Evolving Embodied System (SEES) that learns from failures and improves the VLA policy without additional expert demonstrations. SEES decomposes long-horizon tasks into atomic tasks and routes them to corresponding family policies. Each family consists of related atomic skills that share one VLA adapter. During execution, the system automatically monitors atomic-task outcomes to identify the most frequently failing atomic skills as the current bottlenecks. To overcome these bottlenecks, SEES constructs tailored RL tasks in simulation by restoring previously encountered states and generating task-specific success criteria with an LLM. Online RL updates the shared family adapters to promote positive transfer among related atomic skills and cumulative improvement across evolution rounds. Extensive experiments show that SEES can be integrated with different VLA backbones to progressively improve their long-horizon performance. We also observe continued improvement on unseen tasks, providing evidence of transfer beyond the evolution settings.
