# World Agent: Can Language Models Keep a World Running?

arXiv: https://arxiv.org/abs/2609.32692 · HTML: https://mlsanity.com/paper/2609.32692/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 34 of its 37 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 30 of 34)

- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Towards AI-Complete Question Answering: A Set of Prerequisite Toy Tasks](https://mlsanity.com/paper/1502.05698/) (2015)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [Evaluating Cognitive Maps and Planning in Large Language Models with CogEval](https://mlsanity.com/paper/2309.15129/) (2023)
- [Tracking State Changes in Procedural Text: A Challenge Dataset and Models for Process Paragraph Comprehension](https://mlsanity.com/paper/1805.06975/) (2018)
- [Can Language Models Serve as Text-Based World Simulators?](https://mlsanity.com/paper/2406.06485/) (2024)
- [Text2World: Benchmarking Large Language Models for Symbolic World Model Generation](https://mlsanity.com/paper/2502.13092/) (2025)
- [Game Generation via Large Language Models](https://mlsanity.com/paper/2404.08706/) (2024)
- [GAVEL: Generating Games Via Evolution and Language Models](https://mlsanity.com/paper/2407.09388/) (2024)
- [GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?](https://mlsanity.com/paper/2606.17861/) (2026)
- [WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models](https://mlsanity.com/paper/2606.31672/) (2026)
- [Programmable World Model](https://mlsanity.com/paper/2609.10540/) (2026)
- [V-GameGym: Visual Game Generation for Code Large Language Models](https://mlsanity.com/paper/2509.20136/) (2025)
- [PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution](https://mlsanity.com/paper/2607.16636/) (2026)
- [What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking](https://mlsanity.com/paper/2509.04791/) (2025)

## Abstract (arXiv)

World models are moving from generating realistic frames to generating playable worlds, yet whether a delivered world can keep running is not tested anywhere. Existing evaluations stop at generation, at delivery, or at single-step transitions, and each stops at a different point along the way. Correct local state transitions or intermediate outcomes do not guarantee a correctly organized causal event flow. We propose the world agent task, which moves the evaluation point of world generation from the moment of delivery to the continued operation that follows. In this task, a model is not asked to generate a world. It is held responsible for keeping the world running, which requires coordinating events and carrying forward their consequences to constrain subsequent evolution. We instantiate the task in WorldAgent-Benchmark with two complementary tracks. In the maintenance track, the model must ground the events of a continuous narrative into correct transitions of the explicit world state while respecting causal, temporal, and concurrency constraints. In the deduction track, the model must predict how the world will evolve under partial observations and act toward a goal. The maintenance track combines LLM-assisted semantic judgments with programmatic validation and scoring, while the deduction track is evaluated entirely programmatically. Individual judgments are auditable against world states and execution logs, and scores can be recomputed from the saved judgments and execution records. Across 8 models, scores decline steadily as pre-built structure is removed from the world, and causal-relation checking is the weakest component for every model. The benchmark makes the continued operation of a world measurable and distinguishes local completion from failures in event organization. Code and dataset will be released on https://github.com/HCPLab-SYSU/WorldAgent-Benchmark.
