# World SLAM Model: Joint World Modeling for SLAM and Navigation

arXiv: https://arxiv.org/abs/2609.32626 · HTML: https://mlsanity.com/paper/2609.32626/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 32 of its 37 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 32)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Fast-WAM: Do World Action Models Need Test-time Future Imagination?](https://mlsanity.com/paper/2603.16666/) (2026)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [DiffusionNFT: Online Diffusion Reinforcement with Forward Process](https://mlsanity.com/paper/2509.16117/) (2025)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [Cosmos 3: Omnimodal World Models for Physical AI](https://mlsanity.com/paper/2606.02800/) (2026)
- [Mixture-of-Transformers: A Sparse and Scalable Architecture for Multi-Modal Foundation Models](https://mlsanity.com/paper/2411.04996/) (2024)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling](https://mlsanity.com/paper/2507.05240/) (2025)
- [JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation](https://mlsanity.com/paper/2509.22548/) (2025)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [Efficiently Reconstructing Dynamic Scenes One D4RT at a Time](https://mlsanity.com/paper/2512.08924/) (2025)
- [NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance](https://mlsanity.com/paper/2505.08712/) (2025)
- [ViPlanner: Visual Semantic Imperative Learning for Local Navigation](https://mlsanity.com/paper/2310.00982/) (2023)
- [iPlanner: Imperative Path Planning](https://mlsanity.com/paper/2302.11434/) (2023)
- [LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstruction](https://mlsanity.com/paper/2604.14141/) (2026)
- [Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation](https://mlsanity.com/paper/2505.11383/) (2025)
- [CompassNav: Steering From Path Imitation To Decision Understanding In Navigation](https://mlsanity.com/paper/2510.10154/) (2025)

## Abstract (arXiv)

We introduce World SLAM Model (WSM), a unified framework that brings the SLAM paradigm directly into downstream navigation. Rather than treating SLAM merely as an upstream module that provides poses, maps or tokens, WSM adopts its core mechanisms, including incremental state updates with persistent memory and backend refinement of accumulated errors, to maintain a consistent world state during interaction. Given the current observation and a navigation goal, WSM predicts future visual states and jointly estimates their camera motion and dense geometry, grounding visual prediction in an evolving spatial world state. This spatial state is continuously updated as new observations arrive and provides the basis for action generation and closed-loop navigation. WSM is trained end-to-end with a joint navigation--SLAM objective, enabling downstream navigation to benefit directly from SLAM-style state maintenance and refinement while preserving accurate geometric estimation. Experiments demonstrate improved navigation performance together with strong SLAM accuracy, highlighting the potential of SLAM as an intrinsic mechanism for long-horizon world modeling and embodied interaction.
