# Harnessing Coupled Stream Completion For Human-Object Interaction Modeling

arXiv: https://arxiv.org/abs/2609.32551 · HTML: https://mlsanity.com/paper/2609.32551/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 46 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Builds on (most cited first, 30 of 38)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Large Language Diffusion Models](https://mlsanity.com/paper/2502.09992/) (2025)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Object Motion Guided Human Motion Synthesis](https://mlsanity.com/paper/2309.16237/) (2023)
- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [LLaDA-V: Large Language Diffusion Models with Visual Instruction Tuning](https://mlsanity.com/paper/2505.16933/) (2025)
- [CG-HOI: Contact-Guided 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2311.16097/) (2023)
- [Controllable Human-Object Interaction Synthesis](https://mlsanity.com/paper/2312.03913/) (2023)
- [Efficient Learning on Point Clouds with Basis Point Sets](https://mlsanity.com/paper/1908.09186/) (2019)
- [HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models](https://mlsanity.com/paper/2312.06553/) (2023)
- [Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction](https://mlsanity.com/paper/2404.00562/) (2024)
- [InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction](https://mlsanity.com/paper/2403.19652/) (2024)
- [Human-Object Interaction from Human-Level Instructions](https://mlsanity.com/paper/2406.17840/) (2024)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)
- [THOR: Text to Human-Object Interaction Diffusion via Relation Intervention](https://mlsanity.com/paper/2403.11208/) (2024)
- [OmniFlow: Any-to-Any Generation with Multi-Modal Rectified Flows](https://mlsanity.com/paper/2412.01169/) (2024)
- [MotionGPT3: Human Motion as a Second Modality](https://mlsanity.com/paper/2506.24086/) (2025)
- [HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models](https://mlsanity.com/paper/2503.19157/) (2025)
- [InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2509.09555/) (2025)
- [Guiding Human-Object Interactions with Rich Geometry and Relations](https://mlsanity.com/paper/2503.20172/) (2025)
- [InteractVLM: 3D Interaction Reasoning from 2D Foundational Models](https://mlsanity.com/paper/2504.05303/) (2025)

## Abstract (arXiv)

Text-conditioned human-object interaction (HOI) generation requires body motion, object trajectories & rotations, and hand articulation to remain coordinated. These components differ in scale and dynamics, but must agree on contact, relative pose, and timing. A shared representation may limit the distinct structure of each stream, while independent generation prevents each stream from responding to changes in the others. Latent supervision alone also does not directly constrain contact after decoding. We propose TRACE, a continuous latent framework that keeps stream states separate and couples their updates. TRACE encodes body, object, and hand motion into separate latents and predicts each stream velocity from the complete current interaction state. Geometric losses on decoded motion further constrain contact and object-relative motion over time. The same model supports completion of any single absent stream from the other two. Frozen flow features also serve as input to a language model for HOI understanding. Experiments on InterAct, OMOMO, and BEHAVE show that joint completion training improves generation and that frozen flow features improve understanding over raw-motion encoding. On InterAct, TRACE achieves the highest contact precision, recall, and F1 among the compared methods.
