# Porimon: An LLM-Based Pokémon Battle Agent Enhanced by Long/Short-Term Knowledge Augmented Generation

arXiv: https://arxiv.org/abs/2609.32544 · HTML: https://mlsanity.com/paper/2609.32544/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 7 of its 21 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 7 of 7)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [A Survey on Hallucination in Large Language Models: Principles, Taxonomy, Challenges, and Open Questions](https://mlsanity.com/paper/2311.05232/) (2023)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models](https://mlsanity.com/paper/2402.01118/) (2024)
- [Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformers](https://mlsanity.com/paper/2504.04395/) (2025)
- [Mathematical Computation and Reasoning Errors by Large Language Models](https://mlsanity.com/paper/2508.09932/) (2025)

## Abstract (arXiv)

In this paper, we use Pok'emon Battles as a case study to investigate how to improve the performance of LLM-based agents in tasks that require opponent-aware planning without additional fine-tuning. We propose Long/Short-Term Knowledge Augmented Generation (LSTKAG), a mechanism that enables LLM-based agents to leverage past states of the current task and retrieve experience summaries from similar previous task instances based on the current state. Based on LSTKAG, we design Porimon, an LLM-based agent structure for Pok'emon Battles. For optimization, we introduce an external API for precise damage calculation and more detailed information about the game. We conduct tournament-like evaluation experiments comprising 15,000 battles for hyperparameter optimization, ablation studies, and performance evaluation. The results indicate that Porimon-based players with hyperparameter optimization significantly outperform players based on Pok'eLLMon, an LLM-based agent structure proposed in previous research, and the rule-based heuristic player. Furthermore, our ablation study shows that Porimon variants outperform the one without extension in game information retrieval, which shows the contribution of that extension. However, the current experiment results are inconclusive regarding the contribution of Long-Term KAG. These results suggest that introducing external resources, information from previous states of the current task, and experience summaries from similar previous task instances could elevate the performance of LLM-based agents designed for tasks requiring opponent-aware planning.
