# Not All Errors Matter: Decision-Relevant Prediction Error Predicts Planning Quality

arXiv: https://arxiv.org/abs/2609.32322 · HTML: https://mlsanity.com/paper/2609.32322/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 36 of its 45 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 30 of 36)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents](https://mlsanity.com/paper/2411.06559/) (2024)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation](https://mlsanity.com/paper/2410.13232/) (2024)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [Approximate information state for approximate planning and reinforcement learning in partially observed systems](https://mlsanity.com/paper/2010.08843/) (2020)
- [Deciding What to Model: Value-Equivalent Sampling for Reinforcement Learning](https://mlsanity.com/paper/2206.02072/) (2022)
- [Learning Invariant Visual Representations for Planning with Joint-Embedding Predictive World Models](https://mlsanity.com/paper/2602.18639/) (2026)

## Abstract (arXiv)

World models are typically trained and evaluated by prediction error, assuming that more accurate predictions lead to better decisions. We show that this assumption can fail because models with similar total error can differ substantially in planning performance when their errors occur on different state dimensions. We introduce Decision-Relevant Prediction Error (DRPE), which measures prediction error on the state dimensions that affect decisions. We also develop an iso-error evaluation protocol that varies error allocation while keeping total error fixed. In a factored gridworld with known state relevance and a standardized planner, we evaluate 55 controlled and learned models across different error levels and allocations. Total prediction error is weakly related to planning success (Spearman ρ=-0.25), whereas DRPE is strongly predictive (ρ=-0.84; -0.98 within the controlled family). Models with only a 1% difference in total error can differ by 60 percentage points in planning success (97% vs 37%). The relevant error also depends on the task, with model rankings reversing across tasks at the same total error. Deeper imagination further amplifies decision-relevant errors, while learned models exhibit systematic bias on rare but decision-critical events. We formalize sufficient conditions under which DRPE correctly ranks models and total prediction error cannot.
