# Affordance-Conditioned Decision Making: Bridging the Semantic-Spatial Gap in Zero-Shot Cross-Floor Vision-and-Language Navigation

arXiv: https://arxiv.org/abs/2609.32292 · HTML: https://mlsanity.com/paper/2609.32292/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 41 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Builds on (most cited first, 30 of 37)

- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas](https://mlsanity.com/paper/2503.01773/) (2025)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2407.05890/) (2024)
- [Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMs](https://mlsanity.com/paper/2409.18794/) (2024)
- [Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigation](https://mlsanity.com/paper/2512.08186/) (2025)
- [MapNav: A Novel Memory Representation via Annotated Semantic Maps for Vision-and-Language Navigation](https://mlsanity.com/paper/2502.13451/) (2025)
- [Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2412.10137/) (2024)
- [SmartWay: Enhanced Waypoint Prediction and Backtracking for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2503.10069/) (2025)
- [ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation](https://mlsanity.com/paper/2602.11598/) (2026)
- [GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidance](https://mlsanity.com/paper/2410.23978/) (2024)
- [BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigation](https://mlsanity.com/paper/2506.06487/) (2025)
- [Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation](https://mlsanity.com/paper/2606.17030/) (2026)
- [NaviTrace: Evaluating Embodied Navigation of Vision-Language Models](https://mlsanity.com/paper/2510.26909/) (2025)
- [Multi-Floor Zero-Shot Object Navigation Policy](https://mlsanity.com/paper/2409.10906/) (2024)
- [AutoSpatial: Visual-Language Reasoning for Social Robot Navigation through Efficient Spatial Reasoning Learning](https://mlsanity.com/paper/2503.07557/) (2025)
- [Stairway to Success: An Online Floor-Aware Zero-Shot Object-Goal Navigation Framework via LLM-Driven Coarse-to-Fine Exploration](https://mlsanity.com/paper/2505.23019/) (2025)
- [C-NAV: Towards Self-Evolving Continual Object Navigation in Open World](https://mlsanity.com/paper/2510.20685/) (2025)
- [Offline Imitation Learning with Model-based Reverse Augmentation](https://mlsanity.com/paper/2406.12550/) (2024)
- [VLN-Zero: Rapid Exploration and Cache-Enabled Neurosymbolic Vision-Language Planning for Zero-Shot Transfer in Robot Navigation](https://mlsanity.com/paper/2509.18592/) (2025)
- [MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks](https://mlsanity.com/paper/2603.11554/) (2026)

## Abstract (arXiv)

Vision-and-language navigation increasingly relies on general-purpose semantic planners, yet translating correct high-level intent into reliable physical execution remains difficult in spatially constrained transitions. Reaching a staircase, doorway, or narrow passage does not ensure traversal; the agent must identify an executable affordance pose and recover from accumulated action errors. We propose PACE (Preference-refined Affordance-Conditioned Execution), a supervised local execution module that augments frozen zero-shot semantic planners for reliable cross-floor navigation. PACE grounds transition-related semantics into a long-horizon, agent-centric traversable affordance pose and conditions short-horizon action generation on this spatial target, thereby aligning semantic goals with physical execution. We further post-train PACE through failure-aware preference refinement using rollout-derived pairs that contrast normal or recovery behaviors with deviation-amplifying behaviors, thereby improving closed-loop correction. We integrate PACE into six open-source zero-shot VLN navigators and demonstrate consistent improvements on the cross-floor subsets of R2R-CE and RxR-CE, increasing the average success rate from 16.35% to 27.65% and from 4.76% to 12.06%, respectively. Real-world experiments further demonstrate PACE's applicability in unseen environments, highlighting the potential of traversable affordances to bridge semantic intent and reliable embodied behavior.
