# OptiArena: Can LLMs Improve Executable Algorithms under Fixed Resource Budgets?

arXiv: https://arxiv.org/abs/2609.32227 · HTML: https://mlsanity.com/paper/2609.32227/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 11 of its 33 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 11 of 11)

- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [The AI Scientist: Towards Fully Automated Open-Ended Scientific Discovery](https://mlsanity.com/paper/2408.06292/) (2024)
- [DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence](https://mlsanity.com/paper/2606.19348/) (2026)
- [Measuring Coding Challenge Competence With APPS](https://mlsanity.com/paper/2105.09938/) (2021)
- [LiveBench: A Challenging, Contamination-Limited LLM Benchmark](https://mlsanity.com/paper/2406.19314/) (2024)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [ProgramBench: Can Language Models Rebuild Programs From Scratch?](https://mlsanity.com/paper/2605.03546/) (2026)
- [Are Large Vision Language Models Good Game Players?](https://mlsanity.com/paper/2503.02358/) (2025)
- [TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs](https://mlsanity.com/paper/2604.20043/) (2026)

## Abstract (arXiv)

Static QA and code-generation benchmarks only partially capture the role that large language models (LLMs) now play as coding agents and research tools. We introduce OptiArena, a budget-controlled testbed for studying whether LLMs can improve executable game-playing algorithms through five rounds of code edits within a fixed minimal scaffold and under bounded evaluator feedback and fixed resource budgets. The testbed uses two optimization regimes, surface obfuscation controls, calibrated references, held-out/stress splits, and diagnostics for degradation and exceptional failures, with LLM API cost reported separately from local evaluator wall-clock. The empirical study asks three questions: whether models can close the calibrated gap between a designated weak starter and an editable competent baseline, whether they can refine editable competent baselines without damaging them, and whether gains survive surface obfuscation controls. Across twelve frontier LLMs and five games, models improve designated weak starters more consistently than they refine editable competent baselines, with substantial variation across games and models. OptiArena provides a practical testbed for measuring bounded-resource algorithm optimization within the five-edit, fixed-scaffold setting studied here. Code is available at https://github.com/WJ-Peng/OptiArena.
