# Uncertainty-Aware Selection of Online Algorithms with Simulator Ensembles

arXiv: https://arxiv.org/abs/2609.32170 · HTML: https://mlsanity.com/paper/2609.32170/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 74 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Foundation Models for Decision Making: Problems, Methods, and Opportunities](https://mlsanity.com/paper/2303.04129/) (2023)
- [Distributionally Robust Reinforcement Learning](https://mlsanity.com/paper/1902.08708/) (2019)
- [Uncertainty-Aware Robotic World Model Makes Offline Model-Based Reinforcement Learning Work on Real Robots](https://mlsanity.com/paper/2504.16680/) (2025)
- [The Typical Behavior of Bandit Algorithms](https://mlsanity.com/paper/2210.05660/) (2022)
- [Towards Data-Driven Offline Simulations for Online Reinforcement Learning](https://mlsanity.com/paper/2211.07614/) (2022)
- [Oralytics Reinforcement Learning Algorithm](https://mlsanity.com/paper/2406.13127/) (2024)
- [Automatic Reward Shaping from Multi-Objective Human Heuristics](https://mlsanity.com/paper/2512.15120/) (2025)
- [A Diffusion-Model Subpopulation Digital Twin for Mobile Health Deployment: A Case Study on the HeartSteps Intervention](https://mlsanity.com/paper/2607.21403/) (2026)

## Abstract (arXiv)

The performance of online reinforcement learning depends critically on design choices, especially those that affect exploration. These choices are often selected by fitting a simulator to offline data, evaluating candidate algorithms in that simulator, and deploying the best-performing one. The simplest Plug-In selection rule simply selects the best performing algorithm on the fitted simulator, making evaluations unreliable when the offline data used to fit the simulator are limited. We investigate Uncertainty-Aware selection, which forms an ensemble of simulators---for example, obtained by bootstrap resampling---and selects the online algorithm with the best average performance across the ensemble. While ensemble-based approaches have been used to mitigate distribution shift and facilitate sim-to-real transfer, we formally show that this approach can mitigate the effects of limited data when fitting the simulator and theoretically has significant regret gains compared to Plug-In selection in multi-armed bandits. We also empirically investigate the Uncertainty-Aware selection approach in deep RL experiments on robotic control tasks that involve selecting reward-shaping hyperparameters, and show that it leads to more reliable selection and improved online performance.
