# ScreenHaystack: Finding Blind Zones in GUI Grounding

arXiv: https://arxiv.org/abs/2609.32036 · HTML: https://mlsanity.com/paper/2609.32036/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 24 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 21 of 21)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [GTA1: GUI Test-time Scaling Agent](https://mlsanity.com/paper/2507.05791/) (2025)
- [GUI Agents: A Survey](https://mlsanity.com/paper/2412.13501/) (2024)
- [GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents](https://mlsanity.com/paper/2506.03143/) (2025)
- [UI-Venus Technical Report: Building High-performance UI Agents with RFT](https://mlsanity.com/paper/2508.10833/) (2025)
- [UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction](https://mlsanity.com/paper/2503.15661/) (2025)
- [MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents](https://mlsanity.com/paper/2507.19478/) (2025)
- [GUI-G2: Gaussian Reward Modeling for GUI Grounding](https://mlsanity.com/paper/2507.15846/) (2025)
- [Visual Test-time Scaling for GUI Agent Grounding](https://mlsanity.com/paper/2505.00684/) (2025)
- [Grounding Computer Use Agents on Human Demonstrations](https://mlsanity.com/paper/2511.07332/) (2025)
- [Improved GUI Grounding via Iterative Narrowing](https://mlsanity.com/paper/2411.13591/) (2024)
- [On the Robustness of GUI Grounding Models Against Image Attacks](https://mlsanity.com/paper/2504.04716/) (2025)
- [MVP: Multiple View Prediction Improves GUI Grounding](https://mlsanity.com/paper/2512.08529/) (2025)
- [Learning from Failure: Inference-Time Self-Improvement for Computer-Use Agents](https://mlsanity.com/paper/2606.31270/) (2026)
- [GUI-Perturbed: Domain Randomization Reveals Systematic Brittleness in GUI Grounding Models](https://mlsanity.com/paper/2604.14262/) (2026)

## Abstract (arXiv)

We introduce ScreenHaystack, a dynamic needle-in-a-haystack benchmark for evaluating spatial reliability in GUI grounding. Instead of testing each target at a fixed position, ScreenHaystack systematically relocates controlled target icons across high-resolution GUI backgrounds and measures whether models can localize them consistently. Using this benchmark, we find that leading GUI grounding models, including Qwen3-VL, UI-TARS, GTA, and UI-Venus, exhibit blind zones: spatial regions where grounding accuracy drops sharply despite fixed target appearance and instruction. These blind zones transfer to unseen ScreenSpot-Pro examples: targets inside blind zones are consistently harder to ground, with Qwen3-VL-8B dropping by 16.1 percentage points, and controlled relocation shows that moving targets into blind zones decreases accuracy while moving them out improves accuracy. We further show through controlled synthetic experiments that uneven spatial coverage in training data can induce such blind zones. Therefore, we propose a simple strategy, blind-zone-oriented augmentation, which adds supervision in blind zones and improves ScreenSpot-Pro accuracy over both original and randomly augmented Click-100k fine-tuning.
